Skip to content

WeH1D/RandomTerrainGenerationUnity

Repository files navigation

RandomTerrainGenerationUnity

Random terrain generation using perlin noise to determine the height of vertices of a terrain mesh. Manipulating variables like amplitude, frequency and persistance gives unique terrain look on top of the random generation of said terrain.

In this example, this method is used on a 100x100 terrain chunk. The same method can be used alongside chunk loading to make an 'infinite' random terrain generation. Materials and color can be aplied to terrain mesh as well.

Examples:

Screenshot1

Screenshot2

Screenshot3

Screenshot4

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages