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Show Time
Show_Time:
Delay_Between_Shots: <Timer>
Shoot_Delay_After_Scope: <Timer>
Weapon_Equip_Delay: <Timer>
Reload: <Timer>
Firearm_Actions: <Timer>
Melee_Hit_Delay: <Timer>
Melee_Miss_Delay: <Timer>
Each option here uses the Timer serializer.
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Delay_Between_Shots
: Useful for semi-auto or burst weapons, -
Shoot_Delay_After_Scope
: The time players cannot shoot after scoping in. Useful for heavy sniper weapons. -
Weapon_Equip_Delay
: Time time players cannot shoot after equipping their weapon. Useful for heavy weapons. -
Reload
: Reload complete time -
Firearm_Actions
: Firearm open/close times. -
Melee_Hit_Delay
: Time after hitting an enemy to recharge. -
Melee_Miss_Delay
: Time after missing an enemy to recharge.
Timer:
Item_Cooldown: <true/false>
Exp: <true/false>
Action_Bar: <Message>
Action_Bar_Cancelled: <Message>
Title: <Message>
Subtitle: <Message>
Boss_Bar:
Message: <Message>
Color: <PINK/BLUE/RED/GREEN/YELLOW/PURPLE/WHITE>
Style: <PROGRESS/NOTCHED_6/NOTCHED_10/NOTCHED_12/NOTCHED_20>
Bar:
Left_Color: <Color>
Right_Color: <Color>
Left_Symbol: <Symbol>
Right_Symbol: <Symbol>
Symbol_Amount: <Amount>
Whenever you see <Message>
, you can use two additional placeholders:
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%time%
: Thex.x
amount of time left. Updates every two ticks. -
%bar%
: Shows the bar defined byBar
. See the example below.
Uses the 1.9 pearl cooldown for your items. Note that this will show for all items of the same material (but it won't affect anything).
Use true
to show the progress in the exp bar. This will not change your experience; it is only visual.
The message to put in the action bar. Can use %time%
and %bar%
. Since each action lasts 2 seconds, you should also use
Action_Bar_Cancelled
.
The message to put in the action bar if the timer was canceled early. CANNOT use %time%
and %bar%
.
The message to put in the title. Can use %time%
and %bar%
. The title fades five ticks after the timer completes.
The message to put in the subtitle. Can use %time%
and %bar%
. The subtitle fades five ticks after the timer completes.
The boss bar is shown at the top of the screen.
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Message
: The title of the boss bar. Can use%time%
and%bar%
. -
Color
: One ofPINK
,BLUE
,RED
,GREEN
,YELLOW
,PURPLE
,WHITE
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Style
: One ofPROGRESS
,NOTCHED_6
,NOTCHED_10
,NOTCHED_12
,NOTCHED_20
This section replaces all instances of %bar%
in your messages. It's a nice visual
way to show a progress bar without using the Exp
or Boss_Bar
feature.
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Left_Color
: A message color code. -
Right_Color
: A message color code that is DIFFERENT thenLeft_Color
. -
Left_Symbol
: The symbol to use for the bar. I recommend using one character. Try:|
, or:
. -
Right_Symbol
: If you want to use different symbols, you can use another one character symbol. I recommend skipping this feature.
AK-47:
Show_Time:
Reload:
Item_Cooldown: true
Action_Bar: "<gray>Reloading %bar% %time%<gray>s"
Action_Bar_Cancelled: "<red>Reload Cancelled"
Exp: true
Bar:
Left_Color: "<gold>"
Right_Color: "<gray>"
Left_Symbol: "|"
Symbol_Amount: 25
Weapon_Equip_Delay:
Item_Cooldown: true