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@Trey2k Trey2k released this 10 Oct 18:45
· 16 commits to main since this release

⚠️ This release of LuaAPI is for godot version 4.1.x

What's Changed

  • New LuaAPI field LuaAPI.use_callables when true, it will use the LuaCallable type which is a CallableCustom for lua methods like before. When false it will instead use the LuaFunctionRef type which is a RefCounted. It behaves the same but will use a invoke method rather then call. This resolves the issue of C# not supporting CallableCustom types. More details in #172
  • Module releases are now using Godot v4.1.2-stable
  • Memory leak described in #155 has been fixed for all module builds. And a work around now exists for GDExtension using LuaFunctionRefs