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discard onunload clean #101

Merged
merged 1 commit into from
Feb 29, 2016
Merged

discard onunload clean #101

merged 1 commit into from
Feb 29, 2016

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shrekshao
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fix #87

  • glsl_flat_smooth_interpolators.html and texture_vertex.html will be fixed in gltf_loader branch, due to buffer change

@pjcozzi
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pjcozzi commented Feb 29, 2016

👍

pjcozzi added a commit that referenced this pull request Feb 29, 2016
@pjcozzi pjcozzi merged commit ff09344 into master Feb 29, 2016
@pjcozzi pjcozzi deleted the master-fix-onunload branch February 29, 2016 23:22
@kenrussell
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Thanks, looks good. I wonder whether a small section in the README would be warranted describing why developers should manually delete WebGL resources rather than letting the garbage collector do it. You could link to https://www.khronos.org/registry/webgl/specs/latest/1.0/#3 . We could add a name for that section, and add a rationale, too. Let me know.

@pjcozzi
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pjcozzi commented Feb 29, 2016

Good idea IMO.

@kenrussell
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Thanks Patrick. Which part in particular? Do you want an update to the WebGL spec?

@pjcozzi
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pjcozzi commented Mar 1, 2016

Only if you think it is warranted. Just a short section in the README.md here as you suggested would be a nice start.

@kenrussell
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OK. Please file an issue on KhronosGroup/WebGL if you want a "rationale" note added. Thanks.

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discard deleteing WebGL context windows.onunload functions
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