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WebGPU SDF example

Live demo https://r.tiye.me/Triadica/soluble/ .

Params:

  • interval=30 to set rendering interval
  • mode=dev for logs
  • threshold=0.2 to set value threshold of gamepad axes
  • tab=stars for default open tab, for example stars
  • hide-tabs=true for hiding nav tab

Resources:

Bind Groups

Compute shader:

@group(0) @binding(0) var<uniform> uniforms: UniformsData;
@group(0) @binding(1) var<uniform> params: Params;


@group(1) @binding(0) var<storage, read_write> base_points: array<BaseCell>;

Vertex shader:

@group(0) @binding(0) var<uniform> uniforms: UniformsData;
@group(0) @binding(1) var<uniform> params: Params;

@group(1) @binding(0) var<storage, read_write> base_points: array<BaseCell>;

@group(2) @binding(0) var mySampler : sampler;
@group(2) @binding(1) var myTexture : texture_2d<f32>; // optionally more

License

MIT