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RenderTreePosition.cpp
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RenderTreePosition.cpp
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/*
* Copyright (C) 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderTreePosition.h"
#include "NodeRenderingTraversal.h"
#include "PseudoElement.h"
#include "RenderObject.h"
#include "ShadowRoot.h"
namespace WebCore {
void RenderTreePosition::computeNextSibling(const Node& node)
{
ASSERT(!node.renderer());
if (m_hasValidNextSibling) {
// Stop validating at some point so the assert doesn't make us O(N^2) on debug builds.
ASSERT(m_parent.isRenderView() || ++m_assertionLimitCounter > 20 || nextSiblingRenderer(node, m_parent) == m_nextSibling);
return;
}
m_nextSibling = nextSiblingRenderer(node, m_parent);
m_hasValidNextSibling = true;
}
void RenderTreePosition::invalidateNextSibling(const RenderObject& siblingRenderer)
{
if (!m_hasValidNextSibling)
return;
if (m_nextSibling == &siblingRenderer)
m_hasValidNextSibling = false;
}
RenderObject* RenderTreePosition::previousSiblingRenderer(const Text& textNode)
{
if (textNode.renderer())
return textNode.renderer()->previousSibling();
for (Node* sibling = NodeRenderingTraversal::previousSibling(&textNode); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) {
RenderObject* renderer = sibling->renderer();
if (renderer && !RenderTreePosition::isRendererReparented(*renderer))
return renderer;
}
if (auto* parent = textNode.parentElement()) {
if (auto* before = parent->beforePseudoElement())
return before->renderer();
}
return nullptr;
}
RenderObject* RenderTreePosition::nextSiblingRenderer(const Node& node, const RenderElement& parentRenderer)
{
if (!parentRenderer.element())
return nullptr;
if (node.isAfterPseudoElement())
return nullptr;
Node* sibling = node.isBeforePseudoElement() ? NodeRenderingTraversal::firstChild(parentRenderer.element()) : NodeRenderingTraversal::nextSibling(&node);
for (; sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) {
RenderObject* renderer = sibling->renderer();
if (renderer && !isRendererReparented(*renderer))
return renderer;
}
if (PseudoElement* after = parentRenderer.element()->afterPseudoElement())
return after->renderer();
return nullptr;
}
bool RenderTreePosition::isRendererReparented(const RenderObject& renderer)
{
if (!renderer.node()->isElementNode())
return false;
if (renderer.style().hasFlowInto())
return true;
return false;
}
}