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[WebGPU] CTS validation/render_pipeline/shader_module.html is failing
https://bugs.webkit.org/show_bug.cgi?id=266739 <radar://119958283> Reviewed by Tadeu Zagallo. ShaderModule was just missing device mismatch to pass and correction for vertex-only pipelines. * LayoutTests/http/tests/webgpu/webgpu/api/validation/render_pipeline/shader_module-expected.txt: Add passing expectations. * Source/WebGPU/WebGPU/RenderPipeline.mm: (WebGPU::Device::createRenderPipeline): Canonical link: https://commits.webkit.org/272612@main
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...tTests/http/tests/webgpu/webgpu/api/validation/render_pipeline/shader_module-expected.txt
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(Populate me when we're ready to investigate this test) | ||
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PASS :device_mismatch: | ||
PASS :invalid,vertex:isAsync=true;isVertexShaderValid=true | ||
PASS :invalid,vertex:isAsync=true;isVertexShaderValid=false | ||
PASS :invalid,vertex:isAsync=false;isVertexShaderValid=true | ||
PASS :invalid,vertex:isAsync=false;isVertexShaderValid=false | ||
PASS :invalid,fragment:isAsync=true;isFragmentShaderValid=true | ||
PASS :invalid,fragment:isAsync=true;isFragmentShaderValid=false | ||
PASS :invalid,fragment:isAsync=false;isFragmentShaderValid=true | ||
PASS :invalid,fragment:isAsync=false;isFragmentShaderValid=false | ||
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