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renderer-backend-egl.c: check interface pointer before usage #30

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merged 1 commit into from Oct 23, 2018
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9 changes: 9 additions & 0 deletions src/renderer-backend-egl.c
Expand Up @@ -39,6 +39,9 @@ wpe_renderer_backend_egl_create(int host_fd)
return 0;

backend->interface = wpe_load_object("_wpe_renderer_backend_egl_interface");
if (!backend->interface)
return 0;
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I am somewhat surprised that return NULL; was not being used in this function before, which IMHO would have been more correct 🙃

Probably it's a good moment to start using NULL for early returns in this function.

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@aperezdc Yes I think returning NULL would make sense. I'm not that much familiar with the project and was just following the existing style.

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I think we can leave this with return 0; in this PR (to keep things consistent) and then if we want to change the code to use NULL make a follow-up PR with that change.

If @zdobersek does not comment in the next couple of days, I say let's merge this PR as-is 😉


backend->interface_data = backend->interface->create(host_fd);

return backend;
Expand Down Expand Up @@ -70,6 +73,9 @@ wpe_renderer_backend_egl_target_create(int host_fd)
return 0;

target->interface = wpe_load_object("_wpe_renderer_backend_egl_target_interface");
if (!target->interface)
return 0;

target->interface_data = target->interface->create(target, host_fd);

return target;
Expand Down Expand Up @@ -140,6 +146,9 @@ wpe_renderer_backend_egl_offscreen_target_create()
return 0;

target->interface = wpe_load_object("_wpe_renderer_backend_egl_offscreen_target_interface");
if (!target->interface)
return 0;

target->interface_data = target->interface->create();

return target;
Expand Down