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Wehmeyer100/CoI.Mod.Better

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CoI.Mod.Better

Game Version(Comptability): 0.5.0 (Beta Mod version)

Savegame Comptability: You need to start a new game for your save!

!! INFO !!

Mafi Game change saves and mods directories:

  • Saves: C:\Users\#COMPUTER_USERNAME#\AppData\Roaming\Captain of Industry\Saves\
  • Mods: C:\Users\#COMPUTER_USERNAME#\AppData\Roaming\Captain of Industry\Mods\

Current overview of the functions:

  • Void Destroyer - Shreds products(no liquids, no losse), has as output stones. and causes emissions.
  • All vanilla storages have 3x more space.
  • Steam Storage(Hi, Lo, Deplated, chiller water)
  • The liquid stores have 30x more than the vanilla building.
  • The refugee system has been overhauled so that refugees are now arriving forever. However, the rhythm has been changed, the number of refugees varies, the gift amounts are now also randomly generated and it can also happen that you do not receive any gifts. The number of refugees and the gifts increase at the beginning and stop increasing after a certain limit, but these can also fluctuate strongly.
  • More edict have been added that offer your load amount of trucks, their consumption and their maintenance more slopes.
  • You can now increase your vehicle limit with further research. However, it may happen that the performance suffers.
  • The range of your mining tower has been increased by 50%.
  • Edit various settings in the Config. It should be noted that this is created only after the load / new game. The config is valid for all new and old savegames. So be careful what you change.

Cheats:

  • Cheats can be disabled in the config file.

Machine:

  • Void Destroyer - Shreds products(no liquids, no losse), has no waste and also no emissions.
  • Void Destroyer Liquids - Shreds products liquids, has no waste and also no emissions.
  • Void Destroyer Loose - Shreds losse, has no waste and also no emissions.
  • Void Producer Liquids - You can produce all liquids
  • Void Producer Products - You can produce all Products
  • Void Producer Loose - You can produce all Loose
  • Diesel Generators - 1 Diesel per minute, produce: 10MW, 50MW, 100MW, 200MW, 1GW | You can customise this setting in the Config file.
  • Power Generators - 500 KwMech per minute, produce: 900KW, 1.8MW, 2.7MW, 3.6MW, 4.5GW | You can customise this setting in the Config file.

Research:

  • Vehicle Capacity +250

Edicts:

  • Maintenance reduce: -Vanilla: -30%, -40%, -50%, -60%
    • Cheat: -30%, -50%, -75%, -100%
  • Fuel consume reduce:
    • Vanilla: -30%, -45%, -60%, -75%
    • Cheat: -25%, -50%, -75%, -100%
  • Truck load size increase:
    • Vanilla: 50%, 75%, 100%, 200%
    • Cheat: 100%, 200%, 300%, 400%, 500%
  • Unity Points: 5, 10, 20, 50, 100
  • Reduce all Services: -30%, -40%, -50%, -75%, -100%
  • Farm yield multiplier: 25%, 50%, 100%, 200%, 300%
  • Farm Water Consumption Multiplier: 20%, 40%, 50%, 75%, 95%
  • Recycling Ratio: 20%, 40%, 60%, 80%, 100%
  • Solar power: 25%, 50%, 100%, 200%, 300%

Install

Download this file: https://github.com/Wehmeyer100/CoI.Mod.Better/releases/tag/0.3.0

  1. Open your "C:\Users\#COMPUTER_USERNAME#\AppData\Roaming" folder. Here you should find the "Captain Of Industry" folder.

  2. Is the "Mods" folder present? If not, just create a new one with the name "Mods".

  3. Copy the folder "CoI.Mod.Better"(Unzip CoI.Mod.Better.zip) and paste it into the "Captain Of Industry\Mods" folder. The folder name must be exact "CoI.Mod.Better"!

  4. Start a new game!

Then start the game and enjoy!

FAQ

  1. May I rename the folder or file ? No, CoI would otherwise have problems and no find the mod.

  2. Why is the mod not loaded? There are several reasons.

    1. in the settings menu the option Mods was not activated.
    2. is the file/mod path correct? It must look like this: "C:\Users\#COMPUTER_USERNAME#\AppData\Roaming\CoI.Mod.Better\CoI.Mod.Better.dll".
  3. How do I see that the mod is active? Here, too, there are several possibilities.

    Log Folder: "C:\Users\#COMPUTER_USERNAME#\AppData\Roaming\Captain Of Industry\Logs"

    1. You look in the last log and in the log should be the following to find:

      Loaded 1 extra mods CoI.Mod.Better (CoI.Mod.Better.BetterMod) <--- If this is displayed, the mod has been loaded.

    2. In the research tree there should be new research options at the top.

I wish you a lot of fun! Luxgor