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Numerate by Axis Order #141
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I need to check the code, I am not sure how feasible this request is. |
"Numerate according to either X, Y, or Z axis" would be amazing for me as well. Thanks for a great addon by the way! |
This looks useful to implement it: |
Basic functionality is implemented. Just need to do some UI/UX improvements |
@DragonMapMaker and @tonygr1. Sorting by Axis is now supported in Version 2.0 |
Hi,
I have a feature request, and I'm willing to pay for the work if you are open to working on this. I have Blender projects (currently using v3.5.1) that can have 65,000 objects or more that need to be renamed. For my use case, the Numerate order/sequence is critically important. Using Simple Renaming Panel, I can accomplish the desired Numerate sequence order only if I individually select each object.
My feature request is to have an option in the Properties Panel to numerate according to the following options:
Blender has information knowing where the object origins are located in 3D space. So for example, if I had 100 cubes lined up on the X-axis, I may want the numbering sequence to run from left-to-right, for example. Even if the Z-axis values are not the same, it can still number from smallest-X-location-value to largest-X-location value, for example. If 2 or more X-location values are identical (say multiple cubes in Z-axis), then in this case, use the smaller Z-axis value first, then the next larger Z-axis value, and so forth.
If you may be open to working on this, please let me know, and I'll send you my email address, because I would like to contribute money for the effort required.
Thank you,
Tony
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