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Cataclysm is a post-apocalyptic roguelike, set in the countryside of New England after a devastating plague of monsters and zombies. At present time, Cataclysm is still in early alpha, and is being developed very rapidly. As such, there are no formal version numbers, as a new version is released every day, often several a day. Source is available at the github repository, http://github.com/Whales/Cataclysm There is also a tarball available at http://squidnet.ath.cx/cataclysm.tar.gz Squidnet maintains a public SSH server. If you cannot play Cataclysm locally, or if you prefer to play it in a world shared with others, connect to firstname.lastname@example.org (there is no password). Compiling Cataclysm under linux is straightforward, and only requires the ncurses development libraries. Under Ubuntu, these libraries can be found in the libncurses5-dev package ("sudo apt-get install libncurses5-dev" will install this package). Cataclysm is very different from most roguelikes in many ways. Rather than being set in a vertical, linear dungeon, it is set in an unbounded, 3D world. This means that exploration plays a much bigger role than in most roguelikes, and the game is much less linear. Because the map is so huge, it is actually completely persistant between games. If you die, and start a new character, your new game will be set in the same game world as your last. Like in many roguelikes, you will be able to loot the dead bodies of previous characters; unlike most roguelikes, you will also be able to retrace their steps completely, and any dramatic changes made to the world will persist into your next game. While this makes for interesting depth of play, and the ability to "save" game progress even after death, some prefer to start each game with a freshly generated world. This can be achieved by erasing the contents of the save directory, found in the same folder as the executable. "rm save/*" will erase these files for you. Cataclysm's gameplay also includes many unique quirks, and the learning curve is somewhat steep, even for those experienced with roguelikes. Included with the game is a tutorial which runs the player through most of the key features. The game also has extensive documentation via the ? command. Pressing ?1 will list all the key commands, which is a good place to start. To submit a bug, complaint, feature request, or praise, please send them via email to email@example.com. You can also submit problem reports and patches at the github repository at http://github.com/Whales/Cataclysm . I strive to include as many feature requests as possible, and if you submit one there is a good chance that it will appear in the game within a few days. Of course, it is inevitable that I will reject some feature requests, either because they do not fit my conception of the game, or because they require more code than I think they're worth. Feature requests supplied in the form of a patch stand a better chance of inclusion, of course ;) For instructions on making changes to item types, monster types, etc., please see the EDITING file. Most changes of this variety require no training in C++, or programming in general. If you want to take Cataclysm in a new direction, please feel free to create a branch project--just let me know about it!