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Whats going on with this? #2
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Pretty much. Only so many hours in the day. I'm down for dumping a few dozen hours into this, but I've been busy fixing the main engine... EDIT: We really need an IRC channel or something for all this spurious talk. Or just better utilize that forum thread... |
Well I'm mostly out of the loop on the main engine (and busy), and it seems like you guys got a hang on it. I can work on building out the basics of this while you guys work out the kinks in the engine. |
Pretty sure @illuminatedwax is working on it too? |
As the main repo has cooled off (for now), I'll be revisiting this over the weekend. I'm hoping I can use the existing Sburb engine as the base so that the editor just overloads a few functions and boom: editor is done. In practice? Probably not that easy. |
You could just inject into the engine without changing it. So have Sburb.min.js be the core, and then just add things to Sburb from your own code? We were originally adding utilities to the the main classes (Sprite.getImage, Sprite.drawMeta), but I cut them afterwards because it was unnecessary bloat. I'm not opposed to augmenting the core to facilitate this, but if it's not necessary that would be great. |
Oh and this project doesn't have any of the main engine's avoidance of |
In fact, the more I look at it, the more prefect Backbone seems for this. |
So I've been gone this whole week setting up my apartment and working so I might be a little out of the loop. What's going on with this project?
Is this just on hold indefinitely until the kinks in the main Sburb engine are worked out?
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