Whatshiywl/HeroesSkillTree
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WHAT IT IS MEANT TO DO: This plugin intends to implement skill trees to the Heroes plugin. All the time a player levels up, it earns one SkillPoint. The player can then use these SkillPoints to leve up the skills they have. Skills will be unlocked then a player gets it's parent skills to a certain level defined on the Heroes/classes/classe.yml itself. WHAT IT CURRENTLY DOES: As of now, the plugin has the whole SkillPoint system working. The player earns the points when levels up and loses them when they level down. The points get reset upon /hero reset usage. The plugin also grabs all player's skills and create a place for it on the players.yml file. It also stores skill levels for on individual player. /skillup (skill) [amount] and /skilldown (skill) [amount] to change skill levels. SkillPoints are properly used. Skills "master" at "max-level" defined on Heroes/classes/class.yml just like classes do. Parenting system works. Locked skills can't be used Permissions nodes allow admins to set their best configuration. Recognizes "hst-health/mana/reagent/stamina/damage" from skill configs for per-skill-level changes Supports configurable amount of SkillPoints to be earned/loss each level TODO: BASIC PACKAGE: - Create support for more nodes (cooldown, amount and more) OTHER THINGS: - Add configurable cost to unlock/reset/leveup/leveldown skills - Add configurable cost to level up skills in SkillPoints - Add /skilladmin wipe (player) command to earase player from config - Add more /skilladmin commands to edit per-skill configs on players.yml - Suport having certain skill levels as parent reqs - Add Spout features (far future)............>yeah further then that>...
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Brings skill trees to the Heroes pluign
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