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This repository has been archived by the owner on Aug 28, 2020. It is now read-only.

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chore: update readme about project archiving
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Whinarn committed Aug 28, 2020
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# MeshDecimator
A mesh decimation library for .NET and [Unity](https://unity3d.com/). The project is written entirely in C# and released under the MIT license.
# MeshDecimator (Archived)
A mesh decimation library for .NET and [Unity](https://unity.com/). The project is written entirely in C# and released under the MIT license.

__WARNING:__ This repository has been archived in favor of [UnityMeshSimplifier](https://github.com/Whinarn/UnityMeshSimplifier), which includes a more updated version of this algorithm for the [Unity game engine](https://unity.com/). This means that I'm dropping the .NET support outside of Unity due to not having the time to maintain two libraries that includes almost the same code. Anyone who wishes to continue on this project is free to do so under the current [license](https://github.com/Whinarn/MeshDecimator/blob/master/LICENSE.md).

## Compatibility
This provided Unity Example project is currently compatible with Unity 2018.1.2f1
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## Credits
The teddy bear model in the Unity example project is from the following package from Unity Asset Store: https://assetstore.unity.com/packages/essentials/tutorial-projects/mecanim-example-scenes-5328

## Other projects
If you are interested in a more simple mesh simplification in Unity you can visit my other project [UnityMeshSimplifier](https://github.com/Whinarn/UnityMeshSimplifier).

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