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Brawl345 committed Oct 26, 2018
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2 changes: 2 additions & 0 deletions .gitignore
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build/*
*.mod
300 changes: 300 additions & 0 deletions Makefile
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# You probably never need to adjust this Makefile.
# All changes can be done in the makefile.mk

#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif

export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
export WUPSDIR := $(DEVKITPRO)/wups
export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)

PREFIX := powerpc-eabi-

export AS := $(PREFIX)as
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export LD := $(PREFIX)ld
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build

ifeq ($(notdir $(CURDIR)),$(BUILD))
include ../makefile.mk
else
include makefile.mk
endif

include $(WUPSDIR)/plugin_makefile.mk


#MAP ?= $(TARGET:.mod=.map)

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

# -Os: optimise size
# -Wall: generate lots of warnings
# -D__wiiu__: define the symbol __wiiu__ (used in some headers)
# -mcpu=750: enable processor specific compilation
# -meabi: enable eabi specific compilation
# -mhard-float: enable hardware floating point instructions
# -nostartfiles: Do not use the standard system startup files when linking
# -ffunction-sections: split up functions so linker can garbage collect
# -fdata-sections: split up data so linker can garbage collect
COMMON_CFLAGS := -Os -Wall -mcpu=750 -meabi -mhard-float -D__WIIU__ -nostartfiles -ffunction-sections -fdata-sections -Wl,-q $(COMMON_CFLAGS)

# -x c: compile as c code
# -std=c11: use the c11 standard
CFLAGS := $(COMMON_CFLAGS) -x c -std=gnu11 $(CFLAGS)

# -x c: compile as c++ code
# -std=gnu++11: use the c++11 standard
CXXFLAGS := $(COMMON_CFLAGS) -x c++ -std=gnu++11 $(CXXFLAGS)

ifeq ($(DO_LOGGING), 1)
CFLAGS += -D__LOGGING__
CXXFLAGS += -D__LOGGING__
endif

#---------------------------------------------------------------------------------
# any extra ld flags
#--------------------------------------------------------------------------------
# --gc-sections: remove unneeded symbols
# -Map: generate a map file
LDFLAGS += -Wl,-Map,$(notdir $@).map,--gc-sections


#---------------------------------------------------------------------------------
Q := @
MAKEFLAGS += --no-print-directory
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS +=
#
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS +=

NEEDS_WUT := 0

ifeq ($(WUT_ENABLE_CPP), 1)
WUT_ENABLE_NEWLIB := 1

LDFLAGS += -Wl,-whole-archive,-lwutstdc++,-no-whole-archive
NEEDS_WUT := 1
endif

ifeq ($(WUT_ENABLE_NEWLIB), 1)
LDFLAGS += -Wl,-whole-archive,-lwutnewlib,-no-whole-archive
NEEDS_WUT := 1
endif

ifeq ($(WUT_DEFAULT_MALLOC), 1)
LDFLAGS += -Wl,-whole-archive,-lwutmalloc,-no-whole-archive
NEEDS_WUT := 1
endif

ifeq ($(NEEDS_WUT), 1)
ifeq ($(strip $(WUT_ROOT)),)
$(error "Please set WUT_ROOT in your environment. export WUT_ROOT=<path to>wut)
endif
CFLAGS += -D__WUT__
CXXFLAGS += -D__WUT__
endif

#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)

#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export REAL_LD := $(CC)
else
export REAL_LD := $(CXX)
endif

export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))

#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE_FULL += $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(EXTERNAL_INCLUDE)

#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS_FULL += $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
$(EXTERNAL_LIBPATHS)


export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean install

#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).mod $(OUTPUT)

#---------------------------------------------------------------------------------
else

DEPENDS := $(OFILES:.o=.d)

THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))

###############################################################################
# Rule to make everything.
PHONY += all

all : $(OUTPUT)
###############################################################################
# Special build rules


# Rule to make the module file.
$(OUTPUT) : $(OFILES)
@echo "linking ... " $@
@$(REAL_LD) $(OFILES) $(LDFLAGS) $(LIBS) $(LIBPATHS_FULL) -o $@

###############################################################################
# Standard build rules
#---------------------------------------------------------------------------------
%.a:
#---------------------------------------------------------------------------------
@echo $(notdir $@)
@rm -f $@
@$(AR) -rc $@ $^

#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.bin.o : %.bin
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.wav.o : %.wav
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.mp3.o : %.mp3
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.ogg.o : %.ogg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

###############################################################################
# Assembly listing rules

# Rule to make assembly listing.
PHONY += list
list : $(LIST)

# Rule to make the listing file.
%.list : $(TARGET)
$(LOG)
-$Qmkdir -p $(dir $@)
$Q$(OBJDUMP) -d $< > $@

###############################################################################
# Clean rule

# Rule to clean files.
PHONY += clean
clean :
$Qrm -rf $(wildcard $(BUILD) $(BIN))

###############################################################################
# Phony targets

.PHONY : $(PHONY)

-include $(DEPENDS)

#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
21 changes: 21 additions & 0 deletions README.md
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# Padcon Plugin for the Wii U Plugin System
This plugin for WUPS turns the GamePad screen off, but keeps it on as a controller. Modified version of the [Padcon plugin](https://github.com/Maschell/WUPSPluginPlayground/tree/master/padcon) by Maschell. I just cleaned it up and changed the button combination.

## Wii U Plugin System
This is a plugin for the [Wii U Plugin System (WUPS)](https://github.com/Maschell/WiiUPluginSystem/). To be able to use this plugin you have to place the resulting `.mod` file into the following folder:

```
sd:/wiiu/plugins
```
When the file is placed on the SDCard you can load it with [plugin loader](https://github.com/Maschell/WiiUPluginSystem/).

## Using
While the plugin is active, press ZL+ZR+L+R+Plus together to turn off the screen. The GamePad will still be usable as a controller.

## Building
For building you need:
- [wups](https://github.com/Maschell/WiiUPluginSystem)
- [wut](https://github.com/decaf-emu/wut)
- [libutilswut](https://github.com/Maschell/libutils/tree/wut) (WUT version) for common functions.

Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.
64 changes: 64 additions & 0 deletions makefile.mk
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# Compiling the projects with libutils logging code?
DO_LOGGING := 1

# Links against the wut implementation of newlib, this is useful for using any function
# from the C standard library
WUT_ENABLE_NEWLIB := 0

# Links against the wut implementation of stdcpp, this is useful for using any function
# from the C++ standard library. This will enable WUT_ENABLE_NEWLIB if you have not already done so.
WUT_ENABLE_CPP := 0

# By default newlib will allocate 90% of the default heap for use with sbrk & malloc,
# if this is unacceptable to you then you should use this as it replaces the newlib
# malloc functions which ones which redirect to the CafeOS default heap functions
# such as MEMAllocFromDefaultHeap.
WUT_DEFAULT_MALLOC := 1

# Target filename
TARGET := $(notdir $(CURDIR)).mod

# Source directories
SOURCES := src

# Data directories
DATA :=

# Include directories
INCLUDES := src

#---------------------------------------------------------------------------------
# options for code generation and linking
#---------------------------------------------------------------------------------
# Extra C AND C++ compiler flags
COMMON_CFLAGS :=
# Extra C compiler flags
CFLAGS :=
# Extra C++ compiler flags
CXXFLAGS :=
# Extra linking flags for all linking steps
LDFLAGS :=

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(WUPSDIR) $(WUT_ROOT)

#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lwups -lutilswut -lcoreinit -lnsysnet -lvpad

#---------------------------------------------------------------------------------
# Will be added to the final lib paths
# example:
# -L$C:/library1/lib
#---------------------------------------------------------------------------------
EXTERNAL_LIBPATHS :=

#---------------------------------------------------------------------------------
# Will be added to the final include paths
# -IC:/library1/include
#---------------------------------------------------------------------------------
EXTERNAL_INCLUDE := -I$(WUT_ROOT)/include/libutilswut

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