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Updates and fixes for Illuminance #59

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May 24, 2024
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64 changes: 38 additions & 26 deletions Source/Meadow.Units/Illuminance.cs
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
using System;
using Meadow.Units.Conversions;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.Contracts;
using System.Runtime.InteropServices;
using Meadow.Units.Conversions;

namespace Meadow.Units
{
Expand All @@ -17,6 +17,18 @@ public struct Illuminance :
IComparable, IFormattable, IConvertible,
IEquatable<double>, IComparable<double>
{
private static Illuminance _zero;

static Illuminance()
{
_zero = new Illuminance(0, UnitType.Lux);
}

/// <summary>
/// Gets a voltage of 0 Volts
/// </summary>
public static Illuminance Zero => _zero;

/// <summary>
/// Creates a new `Illuminance` object.
/// </summary>
Expand Down Expand Up @@ -78,7 +90,8 @@ public enum UnitType
/// </summary>
/// <param name="convertTo">unit to convert to</param>
/// <returns></returns>
[Pure] public double From(UnitType convertTo)
[Pure]
public double From(UnitType convertTo)
{
return IlluminanceConversions.Convert(Value, UnitType.Lux, convertTo);
}
Expand All @@ -88,11 +101,10 @@ public enum UnitType
/// </summary>
/// <param name="obj">The object to compare</param>
/// <returns>true if equal</returns>
[Pure] public override bool Equals(object obj)
[Pure]
public override bool Equals(object obj)
{
if (obj is null) { return false; }
if (Equals(this, obj)) { return true; }
return obj.GetType() == GetType() && Equals((Illuminance)obj);
return this.CompareTo(obj) == 0;
}

/// <summary>
Expand All @@ -101,16 +113,6 @@ public enum UnitType
/// <returns>int32 hash value</returns>
[Pure] public override int GetHashCode() => Value.GetHashCode();

// implicit conversions
//[Pure] public static implicit operator Illuminance(ushort value) => new Illuminance(value);
//[Pure] public static implicit operator Illuminance(short value) => new Illuminance(value);
//[Pure] public static implicit operator Illuminance(uint value) => new Illuminance(value);
//[Pure] public static implicit operator Illuminance(long value) => new Illuminance(value);
//[Pure] public static implicit operator Illuminance(int value) => new Illuminance(value);
//[Pure] public static implicit operator Illuminance(float value) => new Illuminance(value);
//[Pure] public static implicit operator Illuminance(double value) => new Illuminance(value);
//[Pure] public static implicit operator Illuminance(decimal value) => new Illuminance((double)value);

// Comparison
/// <summary>
/// Compare to another Illuminance object
Expand Down Expand Up @@ -181,37 +183,37 @@ public enum UnitType
/// <param name="left">left value</param>
/// <param name="right">right value</param>
/// <returns>A new Illuminance object with a value of left + right</returns>
[Pure] public static Illuminance operator +(Illuminance left, Illuminance right) => new (left.Value + right.Value);
[Pure] public static Illuminance operator +(Illuminance left, Illuminance right) => new(left.Value + right.Value);

/// <summary>
/// Subtraction operator to subtract two Illuminance objects
/// </summary>
/// <param name="left">left value</param>
/// <param name="right">right value</param>
/// <returns>A new Illuminance object with a value of left - right</returns>
[Pure] public static Illuminance operator -(Illuminance left, Illuminance right) => new (left.Value - right.Value);
[Pure] public static Illuminance operator -(Illuminance left, Illuminance right) => new(left.Value - right.Value);

/// <summary>
/// Multiplication operator to multiply by a double
/// </summary>
/// <param name="value">object to multiply</param>
/// <param name="operand">operand to multiply object</param>
/// <returns>A new Illuminance object with a value of value multiplied by the operand</returns>
[Pure] public static Illuminance operator *(Illuminance value, double operand) => new (value.Value * operand);
[Pure] public static Illuminance operator *(Illuminance value, double operand) => new(value.Value * operand);

/// <summary>
/// Division operator to divide by a double
/// </summary>
/// <param name="value">object to be divided</param>
/// <param name="operand">operand to divide object</param>
/// <returns>A new Illuminance object with a value of value divided by the operand</returns>
[Pure] public static Illuminance operator /(Illuminance value, double operand) => new (value.Value / operand);
[Pure] public static Illuminance operator /(Illuminance value, double operand) => new(value.Value / operand);

/// <summary>
/// Returns the absolute value of the <see cref="Illuminance"/>
/// </summary>
/// <returns></returns>
[Pure] public Illuminance Abs() => new (Math.Abs(Value));
[Pure] public Illuminance Abs() => new(Math.Abs(Value));

/// <summary>
/// Get a string representation of the object
Expand All @@ -229,11 +231,20 @@ public enum UnitType

// IComparable
/// <summary>
/// Compare to another AbsoluteHumidity object
/// Compare to another Illuminance object
/// </summary>
/// <param name="obj">The other AbsoluteHumity cast to object</param>
/// <param name="obj">The other Illuminance cast to object</param>
/// <returns>0 if equal</returns>
[Pure] public int CompareTo(object obj) => Value.CompareTo(obj);
[Pure]
public int CompareTo(object obj)
{
if (obj is Illuminance illuminance)
{
return Value.CompareTo(illuminance.Value);
}

throw new ArgumentException("Object is not an Illuminance");
}

/// <summary>
/// Get type code of object
Expand Down Expand Up @@ -359,7 +370,8 @@ public enum UnitType
/// </summary>
/// <param name="other">value to compare</param>
/// <returns>0 if equal</returns>
[Pure] public int CompareTo(double? other)
[Pure]
public int CompareTo(double? other)
{
return (other is null) ? -1 : (Value).CompareTo(other.Value);
}
Expand Down
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