This is a game framework / scaffolding written in TypeScript for my own personal use to rapidly develop prototypes. It may or may not include the following:
- PixiJS rendering library (maybe write my own WebGL 2.0 rendering engine later on)
- React-like virtual DOM for UI components
- Event pump for updating and rendering game objects
- State system for managing menu / game / scene states
- Entity-component framework bundled with the following built-in components: position, texture, collision
- Tile-based level editor
- Simple animation engine