Projects and assets from Wireframe #48
An introduction to pathfinding in games, pages 50-55, by Paul Roberts.
How not to code: a guide to concise programming, pages 58-63, by Andrew Gillett.
Source Code: Swing into action with an homage to Pitfall!, pages 64-65, by Mark Vanstone.
The code examples are licenced under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported.