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v2.1 | Uncompressed animation import support

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@WistfulHopes WistfulHopes released this 22 Jul 21:13
a1b9b2c

For original 2.0 release, see @AdelQue 's fork: https://github.com/AdelQue/FrontiersAnimDecompress/releases/tag/v2.0.0

Changelog:

Added uncompressed animation support (import only for now)
Added support for flagging additive animations
Added frame counter to progress tracker in console (for imports only)
Fixed issue where not already having an active action on skeleton would not allow you to actually select an action
Fixed error importing single frame animations, 0 second duration
Also now set single frame animations to 0 second duration
Add button to automatically set correct transform modes on custom or outdated skeletons
Changed useless "loop check" option to "pad loop"
This imports the animation 3 times, setting the active frame range to the second loop. This is useful for things like non-linear interpolation or baking physics after the simulation has settled
Added option to play animations from frame 0 during export
Useful for animations with frame range in middle of timeline, but still need simulations sampled from beginning of timeline
Updated descriptions for improved clarity on what each option does
Set all keyframe interpolation modes to 'LINEAR'
Notes:

Uninstall previous versions of the add-on. Old versions had 3 separate add-ons for animation import, export, and skeleton export. All three should be uninstalled before installing this add-on.
Restart Blender after installing this new version
This add-on does not need to be extracted. The ZIP file should be installed as an add-on as-is.
This add-on contains a DLL for compression and decompression, so it will only work on Windows.