Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

adam_rsf & gelatin changes #1

Merged
merged 2 commits into from
Jun 14, 2023
Merged

Conversation

GGelatin
Copy link
Collaborator

Hitbox:

  • added hurtbox properties (e.g., air invuln)
  • Added a toggle for hurtbox properties
  • Changed proximity boxes to be grey
  • Identified parry/armor boxes and colored them purple
  • Changed how the script detects throws, hopefully accommodating every throw in the game (e.g., air borscht dynamite)

Info Display:

  • Added moveid
  • Added charge timers that only displays for charge characters

Hitbox:
- added hurtbox properties (e.g., air invuln)
- Added a toggle for hurtbox properties
- Changed proximity boxes to be grey
- Identified parry/armor boxes and colored them purple
- Changed how the script detects throws, hopefully accommodating every throw in the game (e.g., air borscht dynamite)

Info Display: 
- Added moveid
- Added charge timers that only displays for charge characters
@WistfulHopes WistfulHopes merged commit a1da04e into WistfulHopes:main Jun 14, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants