This is an orthographic camera controller for the unity game engine, that is currently limited to ortographic cameras.
To set up the camera controller you need to create a new "empty game object" as camera rig, set it's 'x' and 'z' position to any value that suit the starting position of your game and set the 'y' rotation to 45 degrees. After that create a new camera as child of your camera rig game object and set it's 'y' position value to any value that suits your scene. And don't forget to set the 'x' rotation value of your camera to 45 degrees. After that you can specify all the other parameters to your liking, change the CameraController values, add postprocessing, etc.!
Here is a sample setup of all important values with screenshots from my game:
- Camera rig game object:
- Camera game object:
- Preview:
Feel free to open an issue, if you found a bug or have an idea for additional features and improvements!
- V1.0
- Uploaded first version of CameraController
© 2024 Tobias Witte. All rights reserved.