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g3000 v0.6.0/0.6.1 performance #1136
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System: i7-9700KF, RTX 2080Super and 32GB RAM, Windows 10
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I had it this morning, down from 75fps to 4. It occurred after I switched from Showcase (at ground level/Paris) to aircraft & back. Originally I figured it was nothing to do with v0.6. Saved flight, exited the sim, started up again and loaded flight to same issue. Exited, swapped out to v0.51, reloaded and it was fine. Not limited by CPU/GPU/Memory.. 10700k, 64gb, 3070. Darkfly, CJ4, TBM mods installed... |
Had major fps loss & memory leak twice with the 0.6.0 installed, no problem after removing it. Haven't yet narrowed down with other mods. System: Ryzen 3700X, 32 GiB RAM, RTX 2070 Super (8 GiB VRAM) Didn't think to check VRAM or developer mode yet. Steps to reproduce: fly TBM 930 with Kenmore skin from KSFO to KSNA, or KSNA to KSFO. Somewhere halfway through in middle of California the frate rate and CPU usage and GPU usage all drop, and memory goes up and keeps going up. Other mods:
Also using spad.next for input management which talks over SimConnect. |
Core i9 9900k, 32 GB of RAM, RTX 2080 TI, only other mod is Navigraph Navdata. Wow, yup! Four flights in the TBM with no issues on v6.0.0. Fifth flight? O M G! LOL Like others above said, FPS just started dropping, GPU usage went from 95-98% down to 32-35%, CPU usage down from 18-25% to 9-12% as well, RAM usage just kept creeping up. Had to just shut down the flight half way through. Even then, it refused to close-out. Had to terminate process. RAM usage immediately went from 76% down to 15% after terminating MSFS. |
Seeing the same performance issue. It's CoherentGT draw limitation on my end. I've never seen that being my bottleneck prior to today. Didn't even know it could be a limitation. I've only ever seen GPU and main thread limitiations in the past. If I use the stock G3000 or WT v0.5x, I'm seeing frame rates in the low 30s, which is normal for the airport I tested from. With 0.6, I'm down to 10 fps. Performance while on the ground seems ok, although in the low/mid 20s vs what I get without the mod. Once I start my takeoff roll, frame rate starts to drop. Once the wheels leave the pavement, frame rate face plants to 10 fps and never goes beyond. With or without road data installed, it seems to do the same. I even tried removing all other mods except Navigraph and no difference. Hardware:
Peripherals:
Community Mods:
(results are the same with community folder empty except for G3000 0.6 and Navigraph data) Marketplace Mods
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Hi, here my comment Fly with Asobo Cessna Citation Longitude Flight Dynamics Modifications Project Version 1.83a Hardware : Stream Deck, 3 Saitek FIP and 1 radio (Spad.next with FSUIPC), quandrant and stick managed with FSUIPC
I play with traffic before take off and try to sync my navigraph account without success during climb. After 45 minutes, during descent. 1 image / 2 secondes
Yes, with v0.5.1 the same flight, same conditions and no lag Seem to have a memory leak. |
Performed my usual benchmarking flight of KPDX/21 COUGA KRIEG HAWKZ7.KRIEG KSEA/I34L.SONDR using the latest version of Mugz TBM Improvement mod. While I feel like I can see a small performance hit, it's not much. 25 - 35 fps compared to 30 - 40 that I am used to. I was going to post this report as a 'control' as requested above, but I do feel as though I'm seeing more red lines in the FPS monitor and a higher CoherentGTDraw than usual (sometimes bouncing as high as 12-20ms vs maybe 4 - 10ms previously). I am currently limited by MainThread which is normal for me. Specs are Ryzen 7 3800x (slight OC to 4.2ghz), nVidia GeForce 2600 SUPER 8GB (driver 465.89), 64GB of 3600mhz RAM. Other notable mods installed, should all be at their latest versions: Notable marketplace mods: Total memory usage in taskmgr peaked at approximately 28GB or so with about 16 of that going to flightsimulator.exe which is on par with what I've come to expect. This flight, as with all my flights, was performed with SimToolkitPro running in the background. Live Weather, multiplayer traffic, AI traffic, Bing Data, and Photogrammetry all enabled. VFR Map (with WT modifications enabled), ATC panel, and Checklist panel all popped out to a second monitor. I do not use the workingtitle-roaddata package at this time. Radar was enabled on the MFD and I did successfully utilize the new charts functionality. (Thanks for adding that!) I'd call this somewhere between maybe control and maybe affected, but I did not encounter any sudden drops or stutters during the course of this flight. Other than the slight 5-10 fps drop and more red lines in the fps monitor, everything went about as smoothly as I've come to expect. Will try a longer flight from KPDX to KSFO when time allows to see if I get anything more conclusive there. |
Ryzen 5 2600 16GB RAM RX580 8GB Average usage during flight - VRAM 50 percent, CPU 30 percent, System RAM 4GB utilized by Sim, 11 GB overall consumed Mods that might impact: WT G1000 0.3.5, G3X Dev 6, Henrik's Global Ship AI, Dakfly Longitude Perf Mod, Mugz TBM Perf Mod Flew a saved FLT PLN KQOU to KEWR - IFR 6000 ENR. Weather was a saved Preset so it was consistent. With 6.0 I see a decrease of 10-15 fps average for each segment of the flight. With 5.1 I am running around 31 fps average. I'll retest by removing Dev 6 and update in a future post. |
Small contribution here but we can clearly see the FPS dropping in the video below: https://gyazo.com/0cf4da92539cb277fdcd5c2e0f2fe382 On the ground. Intel i9, RTX 2080, 32GB RAM. |
I had exactly the same. Running i9 with 32GB RAM and 2080 Super card and after about an hour my FR dropped from 35 to about 2. Deleted lots of scenery files but no joy. Deleted 6.0 and rolled back to 5.1 and all is good again. No screenshots unfortunately but 6.0 definitely the culprit I'm afraid |
To add to my last I updated my Navigraph database yesterday as well so as Rightnt stated it could well be an issue between the two |
A quick update: I have found an error in the code that parses airport approach data which was only apparent when using navigraph FMS data. I believe this error was responsible for at least those instances of performance degradation that led to very low framerates (<10 fps) and high CoherentGT draw times >100ms. The error has already been fixed in internal builds and will be included in the next hotfix release (no ETA yet). I cannot guarantee that this fix will resolve everyone's performance issues, so if you are suffering from poor performance, especially if you are not using navigraph data, please still provide information if you can. |
Hi |
Hello, Without Navigraph Navdata the fps are better. My PC is an i7-4790K, 32 GB RAM and Geforce RTX2060 Super. Thanks, see if it can be solved. |
Hi again |
Sorry, should have said this is with longitude |
I'm flying TBM and not using Navigraph, but performance is still very bad. Area I fly in usually yields 44 fps. This is now in teens. When i re-install 5.1.. back to normal System Information
Microsoft Graphics Hybrid: Not Supported Display Devices
Device Problem Code: No Problem |
Using the TBM930, performance typically degrades in a somewhat linear fashion on my machine. Started with approx 30 fps and down to 10 by the time I landed. Routing tonight was KSNA SLI HERMO LAX VNY CMA KCMA MSFS Premium / 4790K OCed to 4.4GHz / GTX 1080 Ti / 32GB RAM Win 10 Pro 20H2 I do have numerous community addons...but I've flown with just the G3000 mod and a TBM repaint on the same route with similar live weather (lots of clouds etc) and the drop still happens about at landing. I'm using the sideways GTN (sorry not sure of the name) to manipulate the flight plan, actively using NAV/COMM screens and xpndr. Those are the only buttons I use. (This brings up a point that I still am using the TBM mod for the aircraft flight dynamics and the comm screens mod - couldn't recall if that was integrated or not into this mod). I have not tried without the mod yet but the moment I switched to the default 152 my fps climbed way back up. (Maybe not the best test as the 152 has no glass cockpit). |
So I may be an outlier, but I've had much better performance with 0.6. With the last version, I was constantly down in the teens or lower for FPS. I run an i7-10700k with slight OC to 4.9Ghz, 64GB at 3400, and a 3090 FE. Settings are Ultra at 1440p with render scaling at 110%. Tonight, I did a just over 1 hour flight BWI to CHS. Had VATSIM, OnAir, Volanta, and Navigraph all running. Was getting >60fps first half of flight on clear night. Once clouds came for second half, dropped into 30s-40s. Didn't fall below mid 30s for entire flight. Other changes made that may have helped:
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v0.6.1 has been released, which addresses the navigraph FMS data bug. Those of you who still experience significantly degraded performance with v0.6.1 relative to v0.5.1, feel free to continue making reports in this thread. |
Thx keep up the amazing work! Hower still same issue.
… On 28 Apr 2021, at 18:22, Charles Wang ***@***.***> wrote:
v0.6.1 has been released, which addresses the navigraph FMS data bug.
Those of you who still experience significantly degraded performance with v0.6.1 relative to v0.5.1, feel free to continue making reports in this thread.
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It's still the same for me with v6.1, above the clouds over the Irish Sea and it's flickering between 10-20 fps limited by CoherentGTDraw - normally I'd expect 50-70 in this situation !!..... Ended up at 7fps then I aborted... Just checked with 5.1 - solid 70 fps at same point. |
Hello |
Hello, mods: The Navigraph Navdata. Thanks for your work. |
FPS issue is gone with 0.6.1. |
but the game does what it does anyways, so i'm not too sure about if it's because of this mod. rolling back to v0.5.1 now and trying the same route. |
Update: another bug has been fixed internally which resolves poor performance some were reporting in certain regions (the problem areas specifically identified and tested were limited to parts of Europe, though the bug may well have impacted more areas that were not identified - the world is a big place and it's impossible to test all of it). The fix is slated to be included in the next hotfix release, which is currently in QA. |
I do experience FPS drops after take off. Parameters: Symptoms: |
It sounds like an issue that I have reported to the FS Forum. https://forums.flightsimulator.com/t/performance-decreasing-during-flight/407244 The screen was done during a short flight in A320 FBW. May be the same? |
I confirm that for the moment in my environment seems that "roaddata" have an important impact on the performance as documented in the link above Typical behavior is low FPS and low GPU and CPU utilization. |
There have been multiple reports of people having poor performance with g3000 v0.6.0. QA testing on my end did not show any major performance issues, memory leaks, or degradation over time (I was able to complete dozens of short test flights as well as two longer ones up to 3.5 hours in length without issue). However, everyone's PC and setup is different, so I will need the community's help in tracking down the root cause.
If you are having performance issues, please make a post in this thread detailing the problem. Try to include as much information as you can. Some things that would be helpful to know:
As a last note, if you are reading this and are not having performance issues, it would still be very helpful for you to make a post with as much of the above information as is applicable to you. Every study needs its controls.
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