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WSpinner.swift
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WSpinner.swift
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//
// WSpinner.swift
// WMobileKit
//
// Copyright 2017 Workiva Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import Foundation
import UIKit
public enum WSpinnerDirection: Equatable {
case clockwise, counterClockwise
}
open class WSpinner: UIControl {
// MARK: - Properties
open var backgroundLayer: CAShapeLayer = CAShapeLayer()
open var progressLayer: CAShapeLayer = CAShapeLayer()
open var iconLayer: CALayer = CALayer()
open var indeterminateSectionLength: CGFloat = 0.15 {
didSet {
if (indeterminate) {
progress = indeterminateSectionLength
}
}
}
open var icon: UIImage? {
didSet {
iconLayer.contents = icon!.cgImage
setNeedsDisplayMainThread()
}
}
open var progressLineColor: UIColor = UIColor(hex: 0xffffff, alpha: 0.75) {
didSet {
progressLayer.strokeColor = progressLineColor.cgColor
setNeedsDisplayMainThread()
}
}
open var backgroundLineColor: UIColor = UIColor(hex: 0xbfe4ff, alpha: 0.45) {
didSet {
backgroundLayer.strokeColor = backgroundLineColor.cgColor
setNeedsDisplayMainThread()
}
}
open var lineWidth: CGFloat = 3 {
didSet {
progressLayer.lineWidth = lineWidth;
backgroundLayer.lineWidth = lineWidth;
setNeedsDisplayMainThread()
}
}
open var progress: CGFloat = 0 {
didSet {
if (progress >= 1.0) {
progress = 1.0
}
setNeedsDisplayMainThread()
}
}
open var indeterminate: Bool = false {
didSet {
if (oldValue == indeterminate) {
return
}
if (indeterminate) {
progress = self.indeterminateSectionLength
let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
rotationAnimation.toValue = direction == .clockwise ? Double.pi * 2 : -Double.pi * 2
rotationAnimation.duration = 1.4
rotationAnimation.isCumulative = true
rotationAnimation.repeatCount = HUGE
rotationAnimation.isRemovedOnCompletion = false
backgroundLayer.add(rotationAnimation, forKey: "rotationAnimation")
progressLayer.add(rotationAnimation, forKey: "rotationAnimation")
} else {
backgroundLayer.removeAllAnimations()
progressLayer.removeAllAnimations()
}
}
}
open var direction: WSpinnerDirection = .clockwise {
didSet {
setNeedsDisplayMainThread()
}
}
// MARK: - Inits
public convenience init() {
self.init(frame: CGRect.zero)
}
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
commonInit()
}
public override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
fileprivate func commonInit() {
backgroundColor = .clear
progressLayer.strokeColor = progressLineColor.cgColor
backgroundLayer.strokeColor = backgroundLineColor.cgColor
setupBackgroundLayer()
setupProgressLayer()
setupIconLayer()
}
fileprivate func setupBackgroundLayer() {
backgroundLayer.frame = bounds
backgroundLayer.fillColor = UIColor.clear.cgColor
backgroundLayer.lineWidth = lineWidth
backgroundLayer.lineCap = kCALineCapRound
if (backgroundLayer.superlayer != layer) {
layer.insertSublayer(backgroundLayer, at: 0)
}
}
fileprivate func setupProgressLayer() {
progressLayer.frame = bounds
progressLayer.fillColor = UIColor.clear.cgColor
progressLayer.lineWidth = lineWidth
progressLayer.lineCap = kCALineCapRound
if (progressLayer.superlayer != layer) {
layer.addSublayer(progressLayer)
}
}
fileprivate func setupIconLayer() {
iconLayer.frame = bounds
if (iconLayer.superlayer != layer) {
layer.addSublayer(iconLayer)
}
}
// MARK: - Drawing
open func setNeedsDisplayMainThread() {
DispatchQueue.main.async {
self.setNeedsDisplay()
}
}
open override func draw(_ rect: CGRect) {
backgroundLayer.frame = bounds
progressLayer.frame = bounds
iconLayer.frame = bounds
drawBackgroundCircle()
drawProgress()
}
open func drawBackgroundCircle() {
backgroundLayer.strokeStart = 0
backgroundLayer.strokeEnd = 1
backgroundLayer.path = circlePath(true)
}
open func drawProgress() {
progressLayer.strokeStart = 0
progressLayer.strokeEnd = progress
progressLayer.path = circlePath(false)
}
fileprivate func circlePath(_ backgroundPath: Bool) -> CGPath {
let isClockwise = direction == .clockwise
let startAngle = CGFloat(3 * Double.pi / 2)
let endAngle = isClockwise ? startAngle + CGFloat(2 * Double.pi) : startAngle - CGFloat(2 * Double.pi)
let center = CGPoint(x: bounds.size.width / 2, y: bounds.size.height / 2)
let radius = (bounds.size.width - lineWidth) / 2
var path: UIBezierPath?
if backgroundPath {
path = UIBezierPath(arcCenter: center, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: isClockwise)
} else {
path = UIBezierPath(arcCenter: center, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: isClockwise)
}
path!.lineCapStyle = .round
return path!.cgPath
}
}