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WUtils.swift
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WUtils.swift
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//
// WUtils.swift
// WMobileKit
//
// Copyright 2017 Workiva Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import Foundation
public func < <T : Comparable>(lhs: T?, rhs: T?) -> Bool {
switch (lhs, rhs) {
case let (l?, r?):
return l < r
case (nil, _?):
return true
default:
return false
}
}
public func > <T : Comparable>(lhs: T?, rhs: T?) -> Bool {
switch (lhs, rhs) {
case let (l?, r?):
return l > r
default:
return rhs < lhs
}
}
public func >= <T : Comparable>(lhs: T?, rhs: T?) -> Bool {
switch (lhs, rhs) {
case let (l?, r?):
return l >= r
default:
return !(lhs < rhs)
}
}
public enum xAlignment {
case left, center, right
}
public enum yAlignment {
case top, center, bottom
}
open class WUtils {
public class func generateExampleViews(count: Int) -> [UIView] {
var views: [UIView] = []
if (count < 1) {
return views
}
for _ in 1...count {
views.append(generateExampleView(minWidthHeight: 30, maxWidthHeight: 120))
}
return views
}
public class func generateExampleView(minWidthHeight: Int, maxWidthHeight: Int) -> UIView {
// Size with width and height from min to max
var min: UInt32!
var max: UInt32!
min = (minWidthHeight < 0) ? 0 : UInt32(minWidthHeight)
max = (maxWidthHeight < 0) ? 0 : UInt32(maxWidthHeight)
if (max < min) {
max = min
}
let frame = CGRect(x: 0,
y: 0,
width: CGFloat(arc4random_uniform(max-min) + min),
height: CGFloat(arc4random_uniform(max-min) + min))
let view = UIView(frame: frame)
view.backgroundColor = getRandomColor()
return view
}
public class func getRandomColor() -> UIColor{
let randomRed:CGFloat = CGFloat(drand48())
let randomGreen:CGFloat = CGFloat(drand48())
let randomBlue:CGFloat = CGFloat(drand48())
return UIColor(red: randomRed, green: randomGreen, blue: randomBlue, alpha: 1.0)
}
}