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JesusHack.java
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JesusHack.java
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/*
* Copyright (c) 2014-2024 Wurst-Imperium and contributors.
*
* This source code is subject to the terms of the GNU General Public
* License, version 3. If a copy of the GPL was not distributed with this
* file, You can obtain one at: https://www.gnu.org/licenses/gpl-3.0.txt
*/
package net.wurstclient.hacks;
import java.util.ArrayList;
import java.util.stream.Collectors;
import net.minecraft.block.AirBlock;
import net.minecraft.block.Block;
import net.minecraft.block.FluidBlock;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Vec3d;
import net.wurstclient.Category;
import net.wurstclient.SearchTags;
import net.wurstclient.events.PacketOutputListener;
import net.wurstclient.events.UpdateListener;
import net.wurstclient.hack.Hack;
import net.wurstclient.settings.CheckboxSetting;
import net.wurstclient.util.BlockUtils;
@SearchTags({"WaterWalking", "water walking"})
public final class JesusHack extends Hack
implements UpdateListener, PacketOutputListener
{
private final CheckboxSetting bypass =
new CheckboxSetting("NoCheat+ bypass",
"Bypasses NoCheat+ but slows down your movement.", false);
private int tickTimer = 10;
private int packetTimer = 0;
public JesusHack()
{
super("Jesus");
setCategory(Category.MOVEMENT);
addSetting(bypass);
}
@Override
protected void onEnable()
{
EVENTS.add(UpdateListener.class, this);
EVENTS.add(PacketOutputListener.class, this);
}
@Override
protected void onDisable()
{
EVENTS.remove(UpdateListener.class, this);
EVENTS.remove(PacketOutputListener.class, this);
}
@Override
public void onUpdate()
{
// check if sneaking
if(MC.options.sneakKey.isPressed())
return;
ClientPlayerEntity player = MC.player;
// move up in liquid
if(player.isTouchingWater() || player.isInLava())
{
Vec3d velocity = player.getVelocity();
player.setVelocity(velocity.x, 0.11, velocity.z);
tickTimer = 0;
return;
}
// simulate jumping out of water
Vec3d velocity = player.getVelocity();
if(tickTimer == 0)
player.setVelocity(velocity.x, 0.30, velocity.z);
else if(tickTimer == 1)
player.setVelocity(velocity.x, 0, velocity.z);
// update timer
tickTimer++;
}
@Override
public void onSentPacket(PacketOutputEvent event)
{
// check packet type
if(!(event.getPacket() instanceof PlayerMoveC2SPacket))
return;
PlayerMoveC2SPacket packet = (PlayerMoveC2SPacket)event.getPacket();
// check if packet contains a position
if(!(packet instanceof PlayerMoveC2SPacket.PositionAndOnGround
|| packet instanceof PlayerMoveC2SPacket.Full))
return;
// check inWater
if(MC.player.isTouchingWater())
return;
// check fall distance
if(MC.player.fallDistance > 3F)
return;
if(!isOverLiquid())
return;
// if not actually moving, cancel packet
if(MC.player.input == null)
{
event.cancel();
return;
}
// wait for timer
packetTimer++;
if(packetTimer < 4)
return;
// cancel old packet
event.cancel();
// get position
double x = packet.getX(0);
double y = packet.getY(0);
double z = packet.getZ(0);
// offset y
if(bypass.isChecked() && MC.player.age % 2 == 0)
y -= 0.05;
else
y += 0.05;
// create new packet
Packet<?> newPacket;
if(packet instanceof PlayerMoveC2SPacket.PositionAndOnGround)
newPacket =
new PlayerMoveC2SPacket.PositionAndOnGround(x, y, z, true);
else
newPacket = new PlayerMoveC2SPacket.Full(x, y, z, packet.getYaw(0),
packet.getPitch(0), true);
// send new packet
MC.player.networkHandler.getConnection().send(newPacket);
}
public boolean isOverLiquid()
{
boolean foundLiquid = false;
boolean foundSolid = false;
Box box = MC.player.getBoundingBox().offset(0, -0.5, 0);
// check collision boxes below player
ArrayList<Block> blockCollisions = BlockUtils.getBlockCollisions(box)
.map(bb -> BlockUtils.getBlock(BlockPos.ofFloored(bb.getCenter())))
.collect(Collectors.toCollection(ArrayList::new));
for(Block block : blockCollisions)
if(block instanceof FluidBlock)
foundLiquid = true;
else if(!(block instanceof AirBlock))
foundSolid = true;
return foundLiquid && !foundSolid;
}
public boolean shouldBeSolid()
{
return isEnabled() && MC.player != null && MC.player.fallDistance <= 3
&& !MC.options.sneakKey.isPressed() && !MC.player.isTouchingWater()
&& !MC.player.isInLava();
}
}