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AntiAliasingSandbox

The main goal of this project was to learn and implement:

  • Basics of D3D11
  • Use so few external libraries as possible (or make sense as I was time-contrained)
  • Implement the most popular antialiasing algorithms like: SSAA, MSAA, TAA, FXAA
  • Implement tools which will let me compare these algorithms visual and performance-wise. Application has a benchmark mode which analyzes performance of all algorithms and makes screenshots

Scene

Scene

Horizontal edges

Horizontal

Vertical edges

Vertical

Before and after AA pass

Geometric