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This repository has been archived by the owner on Jun 22, 2018. It is now read-only.
This issue is for collecting ideas of the v6 mapgen for ways. I opened this mainly to obtain items in v6 which you can normally get in the other mapgens as well, but other l Currently a few blocks are impossible to get in v6. The v6 mapgen is always different from the other mapgens as it does not support the biome API.
Suggestions are welcome, especially for generating missing blocks, making v6 map generation more MC-like and integrates well with the current v6 mapgen.
Ideas for implementations of an existing idea are also welcome.
Current list of ideas:
Improve bady-positioned ice spikes or make them rare or remove them
Put saplings of the missing trees into treasure chests
Generate a few birch trees in forests (the tricky part is that they have to be only in forests!)
Generate huge mushrooms
Generate blue orchids in low terrain only (fake swamps)
Generate large flowers in plains only
Currently unobtainable items in v6:
Podzol
Mycelium
Missing structures in v6:
Birch tree
Acacia tree
Dark oak tree
Huge mushroom
The text was updated successfully, but these errors were encountered:
Could you explain why you need to support v6 and v7? Couldn't you consider v6 deprecated and focus just on v7? I ask this because I'm completely ignorant on the v6 vs v7 situation.
And the non-v6 mapgens are practially finished. Note the “low priority” label, I just posted this to remind me later. V6 already worked pretty well before the Biome API support was added. I don't want to throw this code under the bus for no reason.
I don't intend to make v6 a fully featured mapgen with all the biomes of non-v6 mapgens, but I do intend to make small improvements over time. I won't attempt to do full conversions. I'm looking mostly for simple and lightweight ideas which don't change v6 too much. So I won't spend too much time on v6, but I won't deprecate it either unless it is deprecated by Minetest itself.
Note that MCL2 supports all the other mapgens. There is currently a bug in valleys, but the others are fine.
This issue is for collecting ideas of the v6 mapgen for ways. I opened this mainly to obtain items in v6 which you can normally get in the other mapgens as well, but other l Currently a few blocks are impossible to get in v6. The v6 mapgen is always different from the other mapgens as it does not support the biome API.
Suggestions are welcome, especially for generating missing blocks, making v6 map generation more MC-like and integrates well with the current v6 mapgen.
Ideas for implementations of an existing idea are also welcome.
Current list of ideas:
Currently unobtainable items in v6:
Missing structures in v6:
The text was updated successfully, but these errors were encountered: