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[v. 3.0.1] battle reports shows wrong damage made/absorved by shields #133

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eX-Arkangel opened this issue May 29, 2016 · 2 comments
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@eX-Arkangel
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my fleet tecnos 16-15-16
Light Fighter Heavy Fighter Cruiser Battleship Bomber Destroyer Deathstar BC
122703 48998 11456 82634 100 1100 11 11100

vs: (tecno: 17-15-14)
RL LL HL Gauss Ion Plasma SS LS LF BS Col Esp Sat Dest RIP
86539 1 1 701 671 718 1 1 1000 14901 10 100 23113 12522 26
DAMAGE REPORT FIRST ROUND:

The attacking fleet fires a total force of 507'996'060 points of damage. with 339'811 shots on the defender. The defender's shields absorb 25'670'180 points of damage.
The defending fleet fires a total force of 957'873'157 points of damage. with 141'803 shots on the attacker. The attacker's shields absorb 14'467'868 points of damage.

ROUND 5:
Round 5

Attacker eX_Arkangel
SmCargo LCargo LFighter HFighter Cruiser Battleship Bomber Destroyer RIP BC
75 780 93932 37621 9441 73549 94 1028 11 10096

Defender sqval
170% - 150% - 140%
Deathstar
26

The attacking fleet fires a total force of 257'625'225 points of damage. with 226'627 shots on the defender. The defender's shields absorb 3'250'000 points of damage.
The defending fleet fires a total force of 719'280'000 points of damage. with 1'332 shots on the attacker. The attacker's shields absorb 317'300 points of damage.

@LucasKovacs LucasKovacs added the Bug Issues that is an error, bug or it is not working as expected label May 31, 2016
@LucasKovacs LucasKovacs modified the milestone: v3.0.2 May 31, 2016
@LucasKovacs
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@eX-Arkangel can you please elaborate? I don't notice the bug.

@eX-Arkangel
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@XGProyect
its exactly here:
The attacking fleet fires a total force of 257'625'225 points of damage. with 226'627 shots on the defender. The defender's shields absorb 3'250'000 points of damage.
The defending fleet fires a total force of 719'280'000 points of damage. with 1'332 shots on the attacker. The attacker's shields absorb 317'300 points of damage.

see the damage my fleet (77k Battleships 11k Bcruiser, 11 Death Starts etc) do and the damage my shields absorb against only 26 DeathStars, wich there it says they do more damage than my fleet and their shield absorb more damage also (way to much diference).
And right now i have a report of an attack made to me, seen some weird stuff as well:
BATTLE REPORT:
http://server.xgproyect.org/game.php?page=combatreport&report=dd818b5d7f7891c6e0f4b526c5acb8711464645809
MOON DESTRUCTION REPORT:
http://server.xgproyect.org/game.php?page=combatreport&report=b7d627e145900c8faaa588735328f6c2
In the combat report check the amount of ships, and check round by round, you will see that with the entire fleet i don´t destroy even a single RIP, but in the last round with only my RIP´s remaining i do take down some RIP´s of the attacker, then the battle results:

The attacker has won the battle
obtaining 626 392 500 Metal, 341 692 500 Crystal and 101 758 438 Deuterium.
The attacker has lost a total of 5 S. cargo 000 000 units.
The defender has lost a total of 32 131 887 000 units.
A debris field: 6 766 915 Battlecru. Metal 4 433 275 Battlecru. Crystal floating in the orbit of the planet..
The probability that a moon emerge from the rubble is: 20% .

Check here what it says in "the attacker has lost ......"
and in: "a debris field....."

Also check the attacker and defender tecno infos:
Round 3

Attacker kky
Probes% - 220% - Probes% Deathstar
9377

Defender eX_Arkangel
Probes% - 190% - 230% Deathstar
872

it should say tecno names with lvl, but it puts: Probes%, or just the level 190%, and it doesn´t show the sum of weapons/shields/armor, but in the Moon Destruction reports apparently it shows everything as it should (except for the tecno levels):
Type Deathstar
Aggressor
Weapons: Probes % Shield: 220 % Armor: Probes %
Amount 19
Weapons 502200
Shield 153450
Armor 2880000.
Also just notice checking the battle report again this:
Solar Satellite
F. light00 (this would be the amount of sat´s in my planet at the beginning of the report)

Well i don´t think it actually qualifies as a real bug, its more as a wrong info reporting, maybe its related to the unusual amount of ships/numbers, for what i´ve simulated the battle itself goes as it should be (using trashsim)

LucasKovacs added a commit that referenced this issue Sep 28, 2016
Several battle reports improvements were made.
@LucasKovacs LucasKovacs self-assigned this Oct 1, 2016
@LucasKovacs LucasKovacs added the Fixed Issues that after being labeled as Bug have been resolved label Oct 1, 2016
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