DomeMasterCamera makes DomeMaster image with smallest camera sets, without Cubemap. So the performance is more better than DomeMaster image effect.
You can import this asset from UnityPackage.
- Add
DomeCamera
into your scene and it will render 4-way textures into each material. - Add
DomeMasterCamera
into your scene. It has 4 meshes to make a DomeMaster image. DomeMasterCamera
has also a camera, it will capture the 4 meshes. The result is DomeMaster image.
Layer settings are important. Set some layer and culling mask settings to hide a DomeMasterMesh.
There are some differences from DomeMaster image effect.
- DomeMasterCamera cannot change the FOV.
- DomeMasterCamera needs low resolution image than DomeMaster effect.
- DomeMasterCamera makes 4 images to make a DomeMaster image.
- DomeMaster effect makes 5 images + 1 blank image to make a DomeMaster(Cubemap) image.
- DomeMasterCamera is able to use any resolution.
- DomeMaster effect must use the Power-of-2 resolution image to make a Cubemap image.
- DomeMaster effect is more simple than DomeMasterCamera.
DomeMasterCamera is about x1.5 faster than DomeMaster effect in popular cases. Because DomeMaster effect needs to render 6 images (5 + 1 blank image), and bend the images with FragmentShader. So the effect takes more cost when making a more high resolution image.