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This PR adds a new sample which draws real 3D geometry, with textures and lights. Based on my triangle sample, and in part on the 0ldskoo1 sample (which is in-turn based on pbkit samples). The code here is a little easier to navigate over the other 3d samples. Simple text mesh of 'nxdk' and planar mapping of the texture.
The code needs a little cleanup, specifically replacing some of the magic numbers with their symbolic counterparts, but I think it's in good addition as-is. Cleanup can happen in follow-up PR.