A huge procedurally generated voxel world with coherent graphics
- Almost infinite multithreaded world generation
- Six different biomes, each with a unique heightmap
- Player physics (on land plus in water)
- Voxels (alternatively: blocks) can be deleted and placed freely.
- SQLite-database to store map and player information.
- Depth of field (smooth/non-smooth)
- Motion blur
- Day-night cycle (including dusk)
- A configuration file (INI) to change various parameters without recompiling.
- WASD = Move player forth/back and left/right.
- Tab = Toggle fly mode.
- Shift = Run mode or fly up
- Ctrl = Sneak or fly down
- Hold key Up/Down = Increase/decrease fly camera speed.
- Space bar = Jump or emerge
- C = Camera zoom
- P = Toggle debug picture in picture view for shadow maps.
- Left mouse button = Delete block.
- Right mouse button = Place block.
- Mouse scroll wheel = Change build block.
- Esc = Release the cursor.
The release versions run with ...
- Windows 10/11: 👍 plus ...
- POSIX-compliant operating systems:
- most Linux distributions: 👐 and ...
- macOS: 👐.
👍 = tested, okay | 👐 = not tested, but most likely
👉 https://stackoverflow.com/a/31865755/
Dependency | Version | Source |
---|---|---|
GLFW | 3.3.6 | vcpkg (I compiled the library myself.) |
glad | 0.1.35 | Webservice |
cglm | 0.8.4 | GitHub-Release (see above, GLFW) |
TinyCThread | 1.2 | GitHub |
ini | 0.1.1 | GitHub |
stb_image | 2.27 | GitHub |
SQLite | 3.37.0 | Vcpkg |
FastNoise Lite | 1.0.3 | GitHub-Release |
Explanatory notes:
- Rule: If the dependency offers one or more releases, go for the latest one unless it is several years behind the main branch.
- This file and the directory structure for the dependencies (based on the example of vcpkg) were created on January 21, 2022.
- Windows 10 (Version 21H1) – only tested with that version
- Requires an up-to-date Windows 10 SDK; version 10.0.20348.0 does the job. Windows 11 with its SDK (from version 10.0.22000) should also be functional as development platform.
- If you set up your own development environment, you should also be able to work with ProcVoxWorld under Linux or macOS.
- All dependencies are already included.
- No include pathes / other pathes have to be adjusted because macros are used in the Visual Studio solution (.sln) file. While it's certainly possible to get it working with another IDE (see: third spot right above), with Visual Studio 2019 and up (Community is completely sufficient) it will be the easiest, as the project was obviously created with it.