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Lack of content for MC setups. #2

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XelaPy opened this issue Jul 22, 2015 · 13 comments
Closed

Lack of content for MC setups. #2

XelaPy opened this issue Jul 22, 2015 · 13 comments

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@XelaPy
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XelaPy commented Jul 22, 2015

  • MC setups presently offer no modifications other than GUI representation of the said modifications.

We need to come up with a system to apply updates and make at least some of the starting options meaningful before the next release!

@DarkTl
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DarkTl commented Jul 23, 2015

There are too many options made by Gismo without actual content behind them (like that "random bottle of wine"). I suppose a good solution is to give MC traits and classes. Is the game ready for that? Can I write and add a trait or a class for MC even now?

@XelaPy
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XelaPy commented Jul 23, 2015

Yes, you can. I can add the code that actually applies these traits later.

Don't forget that MC is perfectly capable of taking normal classes (as it should be whereever appropriate).

@DarkTl
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DarkTl commented Jul 23, 2015

Yeah, I could add a field MC=true to girls traits that he can use too.

But we need traits (and classes) that only he can use, and not girls. For example, girls already have Warrior class. MC could use it too. But I'd like to have a separate Warrior for MC, with different stats modificators but with the same name.

@XelaPy
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XelaPy commented Jul 23, 2015

But I'd like to have a separate Warrior for MC, with different stats modificators but with the same name.

Please NO!

It may get very inconvenient, I am trying my best to push the game towards unified content for everyone, not apart from it... Why would you even want those traits to be different?

@DarkTl
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DarkTl commented Jul 24, 2015

Cause MC most likely will have a bit different system of traits, no? For example, he doesn't have two slots for classes judging by MC setup screen, where you select one main class.

@XelaPy
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XelaPy commented Jul 24, 2015

He has the same slot setup as any other character. In fact, presently MC comes with Warrior and Mage base class traits.

@DarkTl
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DarkTl commented Jul 24, 2015

That contradicts his background, where his skills = his father skills, and father is not mage + warrior...

@XelaPy
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XelaPy commented Jul 24, 2015

I think it should be like this:

  1. He lived his life in a certain manner before player takes over. These are the second choices in the setup screen. Possible examples are:
  • Brothel Owner
  • Caravan Defender
  • Manager in Fathers company
  • Mage apprentice
  • etc...
  1. His father was ___. this is the first choice made and that gives sub-trait bonuses, extra cash, starting buildings (if any), Also maybe the starting stats and decent money/items bonuses.

I don't think that we should stick with any one particular approach here. Just go with whatever is sensible. I do not believe it will be that big of a deal if one of the setups is harder/easier to play than others. We can also flag MC and balance stuff out with events later in the game.

*Warrior/Mage is plainly used for testing btw. Setups currently are meaningless.

@DarkTl
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DarkTl commented Jul 24, 2015

If MC won't be able to change main classes traits too, it will be a very important decision that hardly could be made in the very beginning of the game unless you already played a lot before.

@XelaPy
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XelaPy commented Jul 24, 2015

I see no problem in that + we can give a warning to fresh players.

XelaPy added a commit that referenced this issue Aug 2, 2015
- Created a separate folder for that code
- Added called labels to handle logic
- Removed doubled ProportionalScale call from girls_profile screen

#2
@XelaPy
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XelaPy commented Oct 1, 2015

This is also long term I guess but we should have at least a couple of working setups before the next release.

@XelaPy
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XelaPy commented Sep 7, 2016

This is both long term and next release. We need at least three setups for NR...

@XelaPy
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XelaPy commented Feb 25, 2018

We now have MC setups, more content for them should be discussed in a separate issue.

@XelaPy XelaPy closed this as completed Feb 25, 2018
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