Releases: XenonA7/xenons-triblader-mod
Releases · XenonA7/xenons-triblader-mod
1.2.3
1.2.3 (07/14/2024)
Changes
- Updated XTM dev room combat music settings
- Added effect spikeAuraNPC
- Removed the following maps (now part of Hexacast mod):
- \maps\xtm\bonus\art-testing.json
- \maps\xtm\bonus\art-testing.-ALjson
- \maps\xtm\bonus\art-testing-unused.json
- \maps\xtm\bonus\green-screen-room.json
- Deleted "art-testing" and "green-screen-room" teleporters from dev room
1.2.2
1.2.1
1.2.0
1.2.0 (06/18/2024)
General
- New dependency mod: Menu UI Replacer
New Content
- New menu sprites when playing as Triblader2/3/4/5
- Original artwork by Orco Pixelado
- Thanks to Bakafish for library mod support
- Added unfinished map file
Changes
- Orco Pixelado added to mod credits
- Hue adjustments to Triblader4 portraits
- Updated Triblader4 sprite hue to be more consistent with portraits
1.1.1
1.1.0
1.0.3
1.0.2
1.0.2 (05/05/2024)
New Content
- Added font icons needed for custom skills in Hexacast mod
- Added Lubkuluk to XTM credits for Hexacast KeyPanel code contribution
- Added teleporter to AL dev room from XTM dev room (only works if AL is installed)
- Added map art-testing-AL.json, not implemented by default
Changes
- Moved the hologram sign slightly in the art-testing map
- Removed the sword icon from the mod's name entry
- Deleted unnecessary proxy groupings "solarEruptionParts" and "solarEruptionGroup"
- Vermillion Firestorm effect laserSrc changed to laserSrcMega
Fixes
- Fixed pvp opponents not charging before using Solar Eruption
- Removed all broken animation references to "attackMirrEnd"
- Fixed Spectral Legion clones shooting wrong proxy types occasionally
1.0.1
1.0.1 (03/16/2024)
Changes
- Magnet Storm now resets camera during final strike
- Magnet Storm added sound effect when final strike hits
- Re-worded the description for Magnet Storm
Fixes
- Blizzard Slash fixed missing HEAVY hit stability
Balance
- Changes to both player and enemy:
- Icicle Slash reverted to old punch-style hitbox
- Icicle Slash hit stability decreased from MASSIVE to HEAVY
- Blizzard Slash first swing reverted to old punch-style hitbox
- Blizzard Slash second swing increased hitbox radius from 72 to 88
1.0.0
1.0.0 (03/16/2024)
New Content
- New character: Triblader Lea (sprites by HeartLychee)
- No special modifiers. Custom Daybreak, Wave charge shot, Sunfury particle sprites by HeartLychee)
- New Triblader2/3/4/5 block pushing animations by HeartLychee)
- Magnet Storm completely reworked
- Added proper PVP enemy death handling in training maps and arena maps for duels with multiple opponents
- Added NPCs to dev room to demonstrate whether or not you have other mods installed (logic steps)
- Added new art-testing map to dev room
- Added effect critical to new PVP death logic: teleport.showFastScale
- Added \assets\data\effects\teleport.json.patch
Changes
- Removed the "beta" map; You now proceed straight to the Rhombus Dungeon after choosing a character
- PVP enemy healthbars are more compact now, they now overlap to save space (only applies when dueling multiple opponents)
- Reformatted headIdx.json.patch for extendable-severed-heads 1.1.0
- Removed unused "pvp-lukas-old" and "pvp-schneiders" arena maps
- Added Triblader Lea character option to all XTM character change signs: XTM Dev Room, Rookie Harbor Info Hub, Rhombus Arena Lobby.
- Removed all instances of "plot.xtm.character", which is obsolete with AlyBox
- Removed "characterInitOnce" EventTrigger from arena lobby patch, which is obsolete with AlyBox
- Removed "plot.xtm.swapBack" functionality from arena maps
- Renamed custom-party-members.js to custom-party-options.js
- Updated HeartLychee credits preferences
- Changed BGM setting in "Blade Rink" arena match
- Updated all "XTM Credits" signs
- Removed unused "Triblader Prime" arena round
- Standardized BGM options in training-1v1, training-2v2, and training island maps
- Renamed enemy entities in training island map to XTM standard
- Reformatted the character change sign in the Rookie Harbor info hub to align with all other XTM signs
- Reduced particle count on Icicle Tomb to improve performance
- Dev room changes
- Dev room teleporters now have spawn conditions, used for the mod crossover tests
- Removed the hedgehags from the dev room
- Added combat dialogue support to apollo-4 and shizuka nozoom enemy variants (used for "Ultimate PVP" map)
- Player walks to starting position when starting the duel on Training Island, instead of running
- Re-worded description for Ice Flak
- Re-worded description for Tower of Tranquility
- Minor graphical tweak to Tower of Tranquility proxy sprites
- Beekeeper: bees now constantly look for the nearest target rather than always chase their original target
- Scorching Rays red screen flash is now less intense
- Added shaking effect right before thawing for Ice Brace, Stasis Stance, and Tower of Tranquility
- All BLUE_SPARKLE particles now have angleVary for all effects that use them
- Player now travels farther during Polar Geyser final slash
- Renamed effect megaTankAuraAltNoCircle to blizzardSlashSnowflakes
- Snowstorm post-attack wait increased from 0.4 seconds to 0.6 seconds
- Avalanche Assault and Frozen Rays initial screen flash is now less intense
- Proxy fireDaggerStuck changed from breakType NEVER to COMBATANT
- Greatly reduced zoom blur effect for Fire Saw
- Moved effects related to proxy ms_main into file ball-shock-xtm.json
- Effect shockLaserSource now moves with target
- Improved effects for the following arts:
- Scorching Rays
- Tower of Tranquility (landing effect)
- Polar Geyser
- Blizzard Slash
- Snowstorm
- Avalanche Assault
- Calamity's Advent
- Frigid Hurricane
- Vermillion Firestorm
- Magnet Storm
- Sleet Singularity
Fixes
- Fixed "Wet Work" quests for all Triblader characters by adding the "STANDARD" hint property
- Fixed a crash related to gynthar-heat.png (by including gynthar-heat-copy.png in the mod files)
- Fixed PVP enemies headIdx conflict with other mods (thanks to extendable-severed-heads 1.1.0)
- Added a NPBLOCK wall to fix an out-of-bounds JDAC exploit in xtm/char-select/outdoors
- Fixed wrong internal map name for xtm/char-select/outdoors
- Fixed all PVP maps "Match Point" AR_MSG text
- Retrofitted all pvp maps with new logic to handle deaths; no more defeated enemies sitting around
- Fixed ice sliding during cutscene after duel in "Blade Rink" arena map
- Fixed incorrect loop timing in BGM triangle-prep.ogg
- Fixed a code typo in Wild Gambit
- Fixed Wave Mortar "status" description property
- Fixed proxy waveMortar breakType (changed from NEVER to COMBATANT)
- Fixed proxy vitalityCurseDrain breakType (changed from NEVER to COMBATANT)
- Effect "stasisEffects" is now centered properly for Stasis Stance and Tower of Tranquility
- Fixed incorrect melee hitbox on Icicle Slash
- Fixed incorrect melee hitbox on first slash of Blizzard Slash
- Fixed looping sound in effect hurricane1 lingering too long
- Fixed proxy lightningRodBolt stun lock release
- Alternating Charge now ignores ice physics
- Fixed an issue where the beam sound effect from Triforce Slash could get interrupted
- Level adjustment switches in training-1v1 and training-2v2 maps now properly hide during duel
- Fixed a softlock in the outdoor area from the mod intro maps caused by reloading during the puzzle
- Fixed player able to be pushed around during Triforce Slash
- Fixed Celestial Constellation status description
- Fixed Celestial Constellation proxies not being DETACH_TIME_PARENT
Balance
- Changes to PVP enemies only:
- Enemy First Fractal damage slightly nerfed
- Enemy Prismatic Meltdown laser chase speed greatly nerfed
- Enemy Prismatic Meltdown laser lasts 0.5s longer
- Enemy Frigid Hurricane internal pull force buffed from EASY_ESCAPE to RUN_ESCAPE
- Enemy Frigid Hurricane added concentric pull force at WALK_ESCAPE strength
- Enemy Vermillion Firestorm now has a suction effect to make it more difficult to escape
- Enemy Celestial Constellation new projectiles have higher knockback than player version
- Enemy Celestial Constellation new projectiles hit a single target, player versions are multiHit
- Changes to player only:
- Reworked Wave Mortar, it now auto-adjusts the proxy range for enemies in view
- Wave mortar damage reduced
- Wave mortar knockback reduced greatly
- Magnet Storm completely reworked and redesigned
- Scorching Rays proxy subPierce damage/status increased
- Scorching Rays initial TACKLE damage increased
- Scorching Rays looping stun damage increased
- Tower of Tranquility now spawns icicles upon landing
- Faraday Formation now stun locks enemies on first hit
- Faraday Formation executes much faster overall, should be more viable
- Blade of E'nel activation time reduced from 1.0 seconds to 0.5 seconds
- Blade of E'nel duration increased from 6 seconds to 7 seconds
- Shadow Spark proxies orbit duration reduced from 5 seconds to 3 seconds
- Shadow Spark proxies attack velocity (after orbiting) increased from 300 to 400
- Frost Rupture final explosion damage greatly increased, crit chance disabled
- Frost Rupture status infliction increased
- Kindling Triad now grants weight -1 during counter attack (player no longer affected by push/pull)
- So'najiz Phalanx reduced delay on clones before shooting lasers
- Sleet Singularity charge time decreased
- Changes to both player and enemy:
- Flash Freeze now grants the victim at 130% DEF multiplier while active
- Icicle Tomb status factor increased greatly
- Blizzard Slash icicleSmall startDistCollide changed from CLOSER to DROP (major nerf)
- Blizzard Slash now shoots weaker hail variant that does not bounce
- Blizzard Slash attack strength decreased from MASSIVE to HEAVY
- Blizzard Slash melee hitbox radius for final slash slightly increased
- Blizzard Slash melee damage increased
- Icicle Slash attack strength decreased from MASSIVE to HEAVY
- Icicle Slash melee damage slightly increased
- Molten Daggers damage tick rate cut in half, overall damage slightly reduced
- Molten Daggers status inflict slightly increased
- Molten Daggers (specifically fireDaggerStuck) will despawn past a total of 12 active at a time
- Ki Spin damage decreased
- Vortex Thrust projectile damage reduced, final slash melee damage increased
- Vortex Thrust can no longer crit on the final slash
- Lightning Rod damage slightly increased
- Thunder Wrath now terminates when running into a solid wall (this removes an exploit against bosses with solid collision)
- Heavy Slash now grants HEAVY hit stability, making it harder to interrupt
- Vitality Curse capped at 3 active at a time
- Celestial Constellation now shoots bonus projectiles as it travels (major buff)
- Celestial Constellation cc_main and cc_orbiter damage factor reduced