Simple multiplayer interpolation example in javascript using bezier interpolation, socket.io and phaser.
You've probably heard about interpolations in multiplayer games, but how do you do it? This example shows how a simple bezier interpolation can make movement much smoother. All I do in this example is use the velocity of the mouse and it's position to calculate a nice curve that represents a better path of your mouse.
Includes visual debugging lines, client/server networking.