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A standard lit metallic workflow shader that includes Color Noise Dithering, Geometric Specular Anti-aliasing, and Specular Lightmap Occlusion

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Xiexe/PBR_Standard_Dithered_GSAA_SLO

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This is a standard lit custom shader for unity that includes the following improvments over standard shader.


Color Noise Dithering
Geometric Specular Anti-Aliasing
Specular Lightmap Occlusion*



*SLO will only work on lightmapped objects. 

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A standard lit metallic workflow shader that includes Color Noise Dithering, Geometric Specular Anti-aliasing, and Specular Lightmap Occlusion

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MIT, Unknown licenses found

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MIT
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LICENSE.meta

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