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Inofficial 0.93g

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@Xilmi Xilmi released this 25 Jul 12:25
· 574 commits to master since this release

No longer having excess amounts of ships waiting for an invasion, when the colony under siege can already be destroyed. Ships instead move somewhere else, where they are still needed. If they are not needed somewhere else they will all stay and wait for the invasion to finish.

Fixed issue with hyper-space-communications and colony-ships. (Rerouted ships where falsely added to their previous target in the mind of the AI instead of subtracted. This lead to confused behavior of colony-ships.)

Fixed issue that prevented the AI from bombing other AIs when the player didn't know to whom the bombarded system belonged.

Adjustments to early-game-colony-ship-building to commit more to them once pop-growth slows down below 80% of maximum. This will primarily help the Meklar and the Sakkra and will have the least impact on the Silicoids.

Further reduction of aggressiveness during expansion-phase.