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AI Improvement Build

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@Xilmi Xilmi released this 14 May 18:09
· 797 commits to master since this release

This build contains further improvements of the AI.

Some of the more mention-able are:

  • No more overshooting on colony-ship-production. Colony-ships are now produced by the intended amount.
  • Fixing several issues that led to unintended behavior on the strategical map. For example leaving fleets where they were instead of coming back to a staging-point or not splitting off colonizers from a fleet to grab nearby systems during a war.
  • Two new behaviors in tactical combat: Backing off after shooting to make room for other stacks or make better use of specials such as repulsor-beams. Waiting at the planet so the opponent has to get into range to always get the first attack when defending.
  • Initially less aggressive but potentially more aggressive or even suicidal when cornered.