AI Improvement Build
This build contains further improvements of the AI.
Some of the more mention-able are:
- No more overshooting on colony-ship-production. Colony-ships are now produced by the intended amount.
- Fixing several issues that led to unintended behavior on the strategical map. For example leaving fleets where they were instead of coming back to a staging-point or not splitting off colonizers from a fleet to grab nearby systems during a war.
- Two new behaviors in tactical combat: Backing off after shooting to make room for other stacks or make better use of specials such as repulsor-beams. Waiting at the planet so the opponent has to get into range to always get the first attack when defending.
- Initially less aggressive but potentially more aggressive or even suicidal when cornered.