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Reduce internal references
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Xilophor committed Mar 11, 2024
1 parent 7dd0b87 commit e6ccdd6
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Showing 2 changed files with 5 additions and 15 deletions.
20 changes: 5 additions & 15 deletions StaticNetcodeLib/StaticNetcodeLib.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -93,23 +93,13 @@
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/>
</ItemGroup>

<ItemGroup Condition="$(CI) != 'true'">
<Reference Include="Assembly-CSharp" Publicize="true" PrivateAssets="all">
<HintPath>$(DependenciesDirectory)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime" Publicize="true" PrivateAssets="all">
<HintPath>$(DependenciesDirectory)\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
</ItemGroup>

<ItemGroup Condition="$(CI) == 'true'">
<PackageReference Include="LethalCompany.GameLibs.Steam" Version="*-*" Publicize="true" PrivateAssets="all"/>
</ItemGroup>

<ItemGroup Condition="'$(TargetFramework)' == 'netstandard2.1'">
<Reference Include="OdinSerializer" PrivateAssets="all">
<ItemGroup>
<Reference Include="OdinSerializer">
<HintPath>$(ProjectDir)../libs/odin-serializer/OdinSerializer.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime" Publicize="true" Private="false">
<HintPath>$(ProjectDir)../libs/netcode-for-game-objects/Unity.Netcode.Runtime.dll</HintPath>
</Reference>
</ItemGroup>

<!-- Pack for Thunderstore -->
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