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Minor corrections
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XorTroll committed Apr 4, 2024
1 parent 1cbb8d2 commit 46583c0
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4 changes: 2 additions & 2 deletions .github/workflows/main.yml
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Expand Up @@ -14,9 +14,9 @@ jobs:
- name: Checkout
uses: actions/checkout@v3
- name: Build
run: make -C NitroEdit/
run: make -C NitroEdit_ds/

- uses: actions/upload-artifact@master
with:
name: NitroEdit
path: NitroEdit/NitroEdit.nds
path: NitroEdit_ds/NitroEdit.nds
22 changes: 16 additions & 6 deletions README.md
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Expand Up @@ -98,19 +98,17 @@ Like with most DS(i) homebrew projects, this project basically requires devkitAR

### libnedit

- Improve loading/saving times, can't do much better due to technical limitations existing ROM editors don't have...

- Implement saving texture as NCGR+NCLR+NSCR

- Implement saving in utility.bin files

- Support other formats within SDATs (STRM, SSEQ, etc.)

- Models and model textures (NSBMD, NSBTX), maybe support editing those textures at least?
- Models and model textures (NSBMD, NSBTX)

- Support for remaining BMG message encodings

- Proper BMG escape support for messages using it
- Proper BMG special character support for messages using it

- For multiple palette NCGR+NCLR textures, allow choosing the palette to load

Expand All @@ -120,10 +118,20 @@ Like with most DS(i) homebrew projects, this project basically requires devkitAR

### NitroEdit (DS)

- Polish graphics
- Try to improve loading/saving times, but can't do much better due to technical limitations...

- Consider using direct framebuffer drawing instead of using sprites

- Consider using specially converted textures instead of loading PNGs

- Support for exporting files/directories to some output directory (like GodMode9 does)

- Polish graphics in general

- Detect file formats with a better system than just checking the extension (checking headers, etc.) (done in libnedit)

- Support for NSBTX editing

- Implement zoom for large textures in the graphic editor

- Allow changing colors in the color palette in the graphic editor
Expand All @@ -132,7 +140,9 @@ Like with most DS(i) homebrew projects, this project basically requires devkitAR

- File exporting and importing support from NitroFs filesystems?

- Support more special characters (é, à, etc.) on the keyboard.
- Support more special characters (é, à, etc.) on the keyboard

- Use special icon for compressed files

### NitroEdit (PC)

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