-
Notifications
You must be signed in to change notification settings - Fork 0
/
MainMenu.cs
61 lines (50 loc) · 1.71 KB
/
MainMenu.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Classified_Mission
{
public partial class MainMenu : Form
{
public MainMenu()
{
InitializeComponent();
ReadHighScore(); // This will intialize the read function of the highest scored points/collected coins
SoundPlayer splayer = new SoundPlayer(System.Environment.CurrentDirectory + "//GameoverLow.wav");
splayer.PlayLooping();
}
private void ReadHighScore()
{
// Generates a new txt file for the highscore if it doesn't exist already
if (!File.Exists("classifiedhighscore.txt"))
{
TextWriter htw = new StreamWriter("classifiedhighscore.txt");
htw.Write("0");
htw.Close();
}
// Opens up the created txt file and reads it to put into its own variable
TextReader htr = new StreamReader("classifiedhighscore.txt");
highscore.Text = htr.ReadLine();
htr.Close();
}
private void aboutbutton_Click(object sender, EventArgs e)
{
Help helpmenu = new Help();
helpmenu.Show();
}
private void playbutton_Click(object sender, EventArgs e)
{
this.Hide();
var ClassifiedMissionGame = new ClassifiedMissionGame();
ClassifiedMissionGame.Closed += (s, args) => this.Close();
ClassifiedMissionGame.Show();
}
}
}