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A platformer game in which you will need to solve puzzles and avoid traps to complete each level.

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Xymaru/Hanging

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{PH-Platformer-Alpha}

Description

{We are two students from CITM, It's our 2D platformer game called Hanging.}

Key Features

  • {F1/F2 start from the first/second level}
  • {F3 - Start from the beginning of the current level}
  • {F5 - Save the current game state}
  • {F6 - Load the previous state}
  • {F9 - View colliders/logic/path}
  • {F10 - God Mode}
  • {F11 Enable/Disable FPS cap to 30}

Controls

  • {A , D - move}
  • {SPACE - jump}
  • The way to kill enemy: guide the enemy to collide with the spikes.

Rule

  • Game is capped to stable 60 frames per second without vsync.
  • The flying enemy "bird" can pathfind to the player avoiding non-walkable areas.
  • The platform enemy "chicken" can pathfind to the player, it also can reach the player by walking and falling down to other platforms.
  • Guide the enemies to collide with the spikes to destroy them, don't touch them!
  • The game state will be auto save if player passes by the checkpoint.
  • Before checkpoint, the player will be teleported to the start point if his health -1.
  • After checkpoint, the player will be teleported to the checkpoint if his health -1.
  • Heart: player's health +1.
  • Coin: player's score + 100.
  • One enemy destroyed: player's score + 200.
  • Each level passed: player's score + 500.
  • Try to pass the level and get a best score!

Developers

  • {Hang Xue} - {programmer, artist}
  • {Pablo Llorente} - {programmer, developer}

License

This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.

{AdditionalLicenses}

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A platformer game in which you will need to solve puzzles and avoid traps to complete each level.

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