A Generic Game FrameWork
- Modular structure
- Multiple Component for easy Features implementation
- C++ implementation
- Blueprint Exposed
Modular Design Plugin Based
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- Using The same approaoch of GAS ( Gamepay Ability System )
- Simply implemented
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- Base Material plugin
- Contains Most used Master Materaials
- Base Master Material
- Landscape Master Material
- 2 Material TrimSheet Master Material
- World Positioned Materials
- Many More materials and functions
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- Custom UI Element implemeted in Slate c++
- Every slate class Has its Corresponding UMG Wrapper class
- Blueprint Exposoed
- Expandable
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- Similar To Wave function collapse Algorithm
- Procedural Map Generation using premade Meshes
- Various Algorithms to generate the map
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