A real-time renderer based on Vulkan.
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Scene loader & Simple material & Animation:
Frustum culling:
Skybox & Tone mapping:
Normal mapping:
Displacement mapping:
PBR material & IBL & Precomputing environment map
A scene with only a quad (All the "geometry" is achieved with normal mapping and displacement mapping):
Spot light & Perspective shadow mapping:
Sphere light & Omnidirectional shadow mapping:
Directional light & Cascade shadow mapping:
Visualization of cascade levels:
Deferred Shading & SSAO:
A scene with 1024 sphere lights and 10000 PBR spheres: