Skip to content

Pact πŸ”— Plugin πŸ”Œ template for the .NET/C# πŸ₯… language = 🫢

Notifications You must be signed in to change notification settings

YOU54F/pact-plugin-template-dotnet

Repository files navigation

Pact Plugin Template

Template project to help bootstrap a new Pact Plugin for the Pact framework.

Features:

  • Stubbed gRPC methods ready to implement
  • Automated release procedure
  • Support for recommended common platform/targets
  • Levelled logging for observability

TODO

  • Support Matchers and Generators (requires FFI package support)

Repository Structure


β”œβ”€β”€ README.md                # This file!
β”œβ”€β”€ Makefile                 # Build configuration            (βœ… fill me in!)
β”œβ”€β”€ Program.cs               # The gRPC server handler            
β”œβ”€β”€ Services
β”‚   └── PactPluginService.cs # The gRPC server implementation (βœ… fill me in!)
β”œβ”€β”€ Protos                   # Plugin configuration file - set to use the binary distributable
β”‚   └── plugin.proto         # Location of protobuf for the Pact Plugin Framework
β”œβ”€β”€ pact-plugin.json
β”œβ”€β”€ build                    # This is where your binary distributions will be output
β”œβ”€β”€ GrpcPactPlugin           # This is will be the name of the plugin, yours will change
β”œβ”€β”€ GrpcPactPlugin.csproj    # The project config file
β”œβ”€β”€ Properties
β”‚   └── launchSettings.json  # The project dependencies file
β”œβ”€β”€ appsettings.json         # The project settings file
β”œβ”€β”€ evans.sh                 # A quick tool to help you test your plugin
└── test
    └── pact-js              # A test with Pact-JS to exercise the plugin
└── .github/workflows        # This holds your CI build and release configuration
β”œβ”€β”€ RELEASING.md             # Instructions on how to release πŸš€

Developing the plugin

Prerequsites

The protoc compiler must be installed for this plugin

See .NET specific instructions here and the official Microsoft docs page for knowledge about construction Protobuf messages in .NET

Create your new repository

  1. Clone this repository
  2. Create a new repository in GitHub. The name of the plugin should be pact-<PROJECT>-plugin e.g. pact-protobuf-plugin
  3. Push this code to your new repository

Install the project dependencies

Run:

make build

which is an alias for

dotnet build

To ensure the dependencies and vendoring are correct.

Set the name and version

In the top of the Makefile set PROJECT to your plugin's name.

PROJECT should map to <PROJECT> in your GitHub repository.

NOTE: It's important that the name of your GitHub project and the PROJECT variable must align, to create artifacts discoverable to the CLI tooling, such as the Plugin CLI.

Design the consumer interface

This is how the users of your plugin will write the plugin specific interaction details.

For example, take the following HTTP interaction:

await pact
  .addInteraction()
  .given('the Matt protocol exists')
  .uponReceiving('an HTTP request to /matt')
  .usingPlugin({
    plugin: 'matt',
    version: '0.0.4',
  })
  .withRequest('POST', '/matt', (builder) => {
    builder.pluginContents('application/matt', mattRequest); // <- request
  })
  .willRespondWith(200, (builder) => {
    builder.pluginContents('application/matt', mattResponse); // <- response
  })
  .executeTest((mockserver) => {
          ...

The user needs to specify the request and response body portion of the request.

Because the use cases for plugins are so wide and varied, the framework does not impose limits on this data structure and is something you need to design.

This being said, most plugins have opted to use a JSON structure.

This structure is represented in our GoLang template in configuration.go

Think about how you would like your user to specify the interaction details for the various interaction types.

Here is an example for a TCP plugin with a custom text protocol:

Synchronous Messages

Set the expected response from the API:

mattMessage := `{"response": {"body": "hellotcp"}}`

Asynchronous Messages

Set the request/response all in one go:

mattMessage := `{"request": {"body": "hellotcp"}, "response":{"body":"tcpworld"}}`

HTTP

Separate out the body on the request/response part of the interaction:

mattRequest := `{"request": {"body": "hello"}}`
mattResponse := `{"response":{"body":"world"}}`

Write the Plugin!

Implement the relevant RPC functions

Open PactPluginService.cs and update the relevant RPC functions.

Depending on your use case, some of the RPC calls won't be required, each method is well signposted to help you along.

Logging

You should log regularly. Debugging gRPC calls from the framework can be challenging, as the plugin is started asynchronously by the Plugin Driver behind the scenes.

There are two ways to log:

  1. Stdout - all stdout (e.g. print) is pulled into the general Pact logs for the framework you're running
  2. To file. All calls to log will be written to a file

The log setup has three main features:

  1. It works with the native C# package
  2. It logs to a file relative to plugin execution in log/plugin.log
  3. It is levelled, at the direction of the plugin driver (that is, the log level will pass in from the driver which will restrict the levels logged in this plugin)

To write something to stdout, you simply call the Console.WriteLine method

log(message)

Publish your plugin

Follow the steps in Releasing to publish a new version of your Plugin.

Local Development

The following command will build the plugin, and install into the correct plugin directory for local development:

make install_local

You can then reference your plugin in local tests to try it out.

Regenerating the plugin protobuf definitions

If a new protobuf definition is required (e.g. to support a new feature), copy it into the Protos folder and run the following Make task:

Need to add annotation in the protofile option csharp_namespace = "GrpcPactPlugin" for an idiomatic naming convention for C#

make proto

It will update the definitions in the ./obj/Debug/net6.0 packages. Note this may result in a breaking change, depending on the version. So upgrade carefully and ensure you have appropriate tests

Supported targets

This code base should automatically create artifacts for the following OS/Architecture combiations:

OS Architecture Supported
OSX x86_64 βœ…
OSX arm βœ…
Linux x86_64 βœ…
Linux arm βœ…
Windows x86_64 βœ…
Windows arm βœ…

.NET Development notes

  1. Install .NET 6+
  2. Open the Project.
  3. Run dotnet run
  4. Build with dotnet build
    1. Different options for different archs https://learn.microsoft.com/en-us/dotnet/core/tools/dotnet-build
    2. For full list see https://github.com/dotnet/runtime/blob/main/src/libraries/Microsoft.NETCore.Platforms/src/runtime.json