Open source developer enthusiast. Loves Vulkan and C++.
- The Internet
-
19:44
(UTC -07:00)
Block or Report
Block or report Yaazarai
Report abuse
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abusePinned Loading
-
-
-
2D-QuickRayTracing-GLSL
2D-QuickRayTracing-GLSL PublicQuick Ray-Tracing using GLSL ES shaders in two passes.
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.