Method in InMemoryVariableStorage
Serialize all variables to JSON, then save data to Unity's built-in PlayerPrefs under playerPrefsKey parameter.
public void SaveToPlayerPrefs(string playerPrefsKey)
Name | Description |
---|---|
string playerPrefsKey |
Method in InMemoryVariableStorage
Serialize all variables to JSON, then save data to Unity's built-in PlayerPrefs under playerPrefsKey parameter.
public void SaveToPlayerPrefs(string playerPrefsKey)
Name | Description |
---|---|
string playerPrefsKey |