Method in Localization
Adds a new string to the runtime string table.
public void AddLocalizedString(string key, string value)
This method updates the localisation's runtime string table, which is useful for adding or changing the localisation during gameplay or in a built player. It doesn't modify the asset on disk, and any changes made will be lost when gameplay ends.
Name | Description |
---|---|
string key |
The key for this string (generally, the line ID.) |
string value |
The user-facing text for this string, in the language specified by LocaleCode . |