/
yarnspinner_integration.rs
184 lines (169 loc) · 5.93 KB
/
yarnspinner_integration.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
use crate::easing::EasedChange;
use crate::setup::{MainCamera, StageCurtains};
use crate::visual_effects::{Bang, CameraMovement, FadeCurtainAlpha, RotationPhase};
use crate::{
Sprites, CAMERA_TRANSLATION, CLIPPY_TRANSLATION, FERRIS_TRANSLATION,
SECOND_ACT_CAMERA_TRANSLATION,
};
use bevy::app::AppExit;
use bevy::pbr::NotShadowCaster;
use bevy::prelude::*;
use bevy::utils::Instant;
use bevy_sprite3d::{Sprite3d, Sprite3dParams};
use bevy_yarnspinner_example_dialogue_view::prelude::*;
use std::f32::consts::PI;
use std::sync::atomic::AtomicBool;
use std::sync::Arc;
#[derive(Component)]
pub(crate) struct Speaker {
pub(crate) name: String,
pub(crate) active: bool,
pub(crate) last_active: Instant,
pub(crate) initial_translation: Vec3,
}
impl Default for Speaker {
fn default() -> Self {
Self {
name: "Unknown".into(),
active: false,
last_active: Instant::now(),
initial_translation: Vec3::ZERO,
}
}
}
pub(crate) fn change_speaker(
mut speaker_change_events: EventReader<SpeakerChangeEvent>,
mut speakers: Query<&mut Speaker>,
) {
for event in speaker_change_events.read() {
let event_name = event.character_name.to_lowercase();
let everyone_is_speaking = event_name == "everyone";
let speaker_names: Vec<_> = event_name.split(' ').collect();
for mut speaker in &mut speakers {
if everyone_is_speaking || speaker_names.contains(&speaker.name.to_lowercase().as_str())
{
if event.speaking {
speaker.last_active = Instant::now();
speaker.active = true;
} else {
speaker.active = false;
}
}
}
}
}
pub(crate) fn change_sprite(
In((character, sprite)): In<(&str, &str)>,
mut speakers: Query<(&Speaker, &Transform, &mut RotationPhase)>,
camera: Query<&Transform, (With<MainCamera>, Without<RotationPhase>)>,
sprites: Res<Sprites>,
) {
let (.., transform, mut rotator) = speakers
.iter_mut()
.find(|(speaker, ..)| speaker.name.to_lowercase() == character.to_lowercase())
.unwrap();
let new_sprite = match sprite {
"ferris_neutral" => Some(sprites.ferris_neutral.clone()),
"ferris_happy" => Some(sprites.ferris_happy.clone()),
"clippy" => Some(sprites.clippy.clone()),
"" => None,
_ => panic!("Unknown sprite {sprite}"),
};
let camera_transform = camera.single();
// Not using the current rotation because we might be mid-rotation from the last sprite change.
let original_rotation = transform
.looking_at(camera_transform.translation, Vec3::Y)
.rotation;
let change = EasedChange::new(
original_rotation,
original_rotation * Quat::from_rotation_y(PI),
0.7,
);
*rotator = RotationPhase::ChangingSprite {
change,
sprite: new_sprite,
}
}
pub(crate) fn rotate_character(
In(character): In<&str>,
speakers: Query<(&Speaker, &Transform, &mut RotationPhase)>,
camera: Query<&Transform, (With<MainCamera>, Without<RotationPhase>)>,
sprites: Res<Sprites>,
) {
change_sprite(In((character, "")), speakers, camera, sprites);
}
pub(crate) fn fade_in(
In(seconds): In<f32>,
mut commands: Commands,
color: Query<&BackgroundColor, With<StageCurtains>>,
) -> Arc<AtomicBool> {
let change = EasedChange::new(color.single().0.a(), 0.0, seconds);
let done = change.done.clone();
commands.insert_resource(FadeCurtainAlpha(change));
done
}
pub(crate) fn fade_out(
In(seconds): In<f32>,
mut commands: Commands,
color: Query<&BackgroundColor, With<StageCurtains>>,
) -> Arc<AtomicBool> {
let change = EasedChange::new(color.single().0.a(), 1.0, seconds);
let done = change.done.clone();
commands.insert_resource(FadeCurtainAlpha(change));
done
}
pub(crate) fn quit(_: In<()>, mut app_exit_events: EventWriter<AppExit>) {
app_exit_events.send(AppExit);
}
pub(crate) fn move_camera_to_clippy(_: In<()>, mut commands: Commands) -> Arc<AtomicBool> {
let from_translation =
Transform::from_translation(CAMERA_TRANSLATION).looking_at(FERRIS_TRANSLATION, Vec3::Y);
let vision_target = (FERRIS_TRANSLATION
+ Vec3::new(0.0, CLIPPY_TRANSLATION.y * 0.8, CLIPPY_TRANSLATION.z * 0.1))
/ 2.0;
let to_transform = Transform::from_translation(SECOND_ACT_CAMERA_TRANSLATION)
.looking_at(vision_target, Vec3::Y);
let change = EasedChange::new(from_translation, to_transform, 1.2);
let done = change.done.clone();
commands.insert_resource(CameraMovement(change));
done
}
pub(crate) fn show_bang(
In((character, duration)): In<(&str, f32)>,
speakers: Query<&Speaker>,
mut commands: Commands,
mut sprite_params: Sprite3dParams,
camera: Query<&Transform, With<MainCamera>>,
sprites: Res<Sprites>,
) {
let speaker = speakers
.iter()
.find(|speaker| speaker.name.to_lowercase() == character.to_lowercase())
.unwrap();
let camera_transform = camera.single();
let speaker_back =
(speaker.initial_translation - camera_transform.translation).normalize() * 0.1;
let change = EasedChange::new(
(speaker.initial_translation + speaker_back, 0.0),
(
speaker.initial_translation + Vec3::Y * 0.45 + speaker_back,
1.0,
),
// One third is transition, two thirds is just showing the bang.
duration / 3.0,
);
commands.spawn((
Sprite3d {
image: sprites.bang.clone(),
pixels_per_metre: 900.,
alpha_mode: AlphaMode::Blend,
unlit: true,
transform: Transform::from_translation(speaker.initial_translation + speaker_back)
.looking_at(CAMERA_TRANSLATION, Vec3::Y),
..default()
}
.bundle(&mut sprite_params),
NotShadowCaster,
Bang(change),
));
}