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Mutator for Killing Floor which modifies vanilla ZEDs providing them with new appearance and behaviour features + fixes a bunch of well-known issues and exploits which could negatively affect the original gameplay.

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N7Zeds mutator for Killing Floor

Inspired by SuperZombieMut and HardPat mutators whose purpose was to enhance ZEDs behaviour making the game more challenging this mutator goes further and adds a bunch of features to original ZEDS and fixes some well-known issues/exploits.

Table of Contents

Features

General

  • Speed of some ZEDs increased.
  • Each ZED's replacement rules can be configured individually.
  • All ZEDs skins retextured (based on Grittier Zeds replacement pack).
  • [1.2.0] Alternative skins can be switched off in favour of vanilla textures.
  • [1.3.0] Mutate API extended to allow in-game ZEDs configuration. (MUTATE.md)

More information on configuration in CONFIG.md

Gorefast

  • Gorefasts start charging from a larger distance.
  • Gorefasts attack constantly, without pause.

Crawler

  • Crawlers are more aggressive as their attacking behaviour got more agile and chaotic.

Stalker

  • Stalkers attack constantly, without pause.
  • Having spawned, Stalkers might spawn a couple of fake projections that act like regular stalkers but die from any insignificant damage or when the host stalker gets killed.
  • Pseudo Stalkers are always invisible. When attacking/dying they expose their pseudo nature by switching appearance to holographic effect (the same effect used to reveal stalkers when Commando perk is selected).

Husk

  • Husks attack when moving.
  • Husks' projectiles can hit mid-air targets.
  • Husks' firerate is less predictable, but more frequent overall.

Siren

  • Siren's scream cannot be interrupted.
  • Sirens cause agony screen effect when screaming.

Scrake

  • Scrakes are constantly raged.

Fleshpound

  • Fleshpounds' device has dynamic lighting.
  • Once a fleshpound gets raged it won't settle down until dead.

Patriarch

  • Patriarch now has moving chaingun attack, chaingunning with no stops.
  • Patriarch shoots several rockets during one attack.
  • Patriarch's rockets can hit targets mid-air.
  • Patriarch gets invisible and non-blocking when escaping/healing. Only commandos can see and damage him in this state.
  • Patriarch got one new melee animation (actually old, but unused). All melee animation rates increased to 1.25.
  • Patriarch spawns a squad of pseudos after 3rd heal. Pseudo patriarchs behave similarly to pseudo stalkers.
  • Patriarch's impale attack range is increased.
  • Patriarch, with a small chance, can teleport to a target if it's far enough.
  • Patriarch, with a small chance, can use shield for a couple of seconds.

Fixes

  • Stalkers cannot be kited.
  • Gorefasts cannot be kited.
  • Patriarch cannot be kited after 1st heal.
  • Patriarch will not proceed with charging once his health level gets low.

Changelog

All the changes and updates starting from version 1.2.0 can be found in the separate CHANGELOG.md file.

Contacts

For questions/concerns/recommendations you can contact me via steam or email:

Steam Profile: N7n

Email: hoffmanmyst@gmail.com

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Mutator for Killing Floor which modifies vanilla ZEDs providing them with new appearance and behaviour features + fixes a bunch of well-known issues and exploits which could negatively affect the original gameplay.

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