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LNL Relay / Bridge nodes announcing wrong IP addresses #2641
Comments
Il run around and statically allocate all their announce addresses at some point today |
DISPLACER - 2024.7.20.1115 - 2024-07-20 22_27_00.log |
Yeah, we experienced this today with Blood on the Clocktower, our temporary solution was making sure players turned off the
|
Slowly fixing this now. |
Ok i've statically assigned all network nodes their valid IPs. We'll have to see why the default behavior wasn't working but it doesn't really matter now they are statically allocated. |
Describe the bug?
Occasionally, it appears some of the LNL relay nodes are announcing the wrong IP addresses.
Refreshing https://api.resonite.com/networkNodes occasionally shows incorrect IP addresses to be shown sometimes for some of the relays & bridges
To Reproduce
Look at https://api.resonite.com/networkNodes - occasionally refresh this and you might see the LNL relays / bridges announcing the wrong IP addresses.
Expected behavior
LNL bridges / relays to announce correct IP addresses
Screenshots
Showing usw-1 going back and forth (should have copied text for these, sorry!):
Resonite Version Number
2024.7.20.1115
What Platforms does this occur on?
Windows
What headset if any do you use?
No response
Log Files
Output of https://api.resonite.com/networkNodes with issue occuring (no client logs for this)
Additional Context
No response
Reporters
bredo
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